tor-browser

The Tor Browser
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shader-with-default-precision.vert.html (1047B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <title>WebGL GLSL Conformance Tests</title>
     12 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
     13 <link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
     14 <script src="../../../js/js-test-pre.js"></script>
     15 <script src="../../../js/webgl-test-utils.js"></script>
     16 <script src="../../../js/glsl-conformance-test.js"></script>
     17 </head>
     18 <body>
     19 <div id="description"></div>
     20 <div id="console"></div>
     21 <script id="vertexShader" type="text/something-not-javascript">
     22 // vertex shader with default precision should succeed
     23 precision mediump float;
     24 precision mediump int;
     25 precision lowp sampler2D;
     26 precision lowp samplerCube;
     27 attribute vec4 vPosition;
     28 void main()
     29 {
     30    gl_Position = vPosition;
     31 }
     32 </script>
     33 <script>
     34 "use strict";
     35 GLSLConformanceTester.runTest();
     36 var successfullyParsed = true;
     37 </script>
     38 </body>
     39 </html>