shader-with-conditional-scoping.html (1107B)
1 <!-- 2 Copyright (c) 2019 The Khronos Group Inc. 3 Use of this source code is governed by an MIT-style license that can be 4 found in the LICENSE.txt file. 5 --> 6 7 <!DOCTYPE html> 8 <html> 9 <head> 10 <meta charset="utf-8"> 11 <title>WebGL GLSL Conformance Tests</title> 12 <link rel="stylesheet" href="../../../resources/js-test-style.css"/> 13 <link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/> 14 <script src="../../../js/js-test-pre.js"></script> 15 <script src="../../../js/webgl-test-utils.js"></script> 16 <script src="../../../js/glsl-conformance-test.js"></script> 17 </head> 18 <body> 19 <div id="description"></div> 20 <div id="console"></div> 21 <script id="fragmentShader" type="text/something-not-javascript"> 22 // fragment shader with conditional scoping should succeed 23 precision mediump float; 24 void main() { 25 int k = 3; 26 27 if (true) int g = k = 4; 28 else int q = k = 5; 29 30 if (true) int g = 4; 31 else int k = 10; 32 33 if (true) { int g = 10; } 34 else { int k = 20; } 35 36 gl_FragColor = vec4(1.); 37 } 38 </script> 39 <script> 40 "use strict"; 41 GLSLConformanceTester.runTest(); 42 var successfullyParsed = true; 43 </script> 44 </body> 45 </html>