tor-browser

The Tor Browser
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shader-with-conditional-scoping-negative.html (1093B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <title>WebGL GLSL Conformance Tests</title>
     12 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
     13 <link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
     14 <script src="../../../js/js-test-pre.js"></script>
     15 <script src="../../../js/webgl-test-utils.js"></script>
     16 <script src="../../../js/glsl-conformance-test.js"></script>
     17 </head>
     18 <body>
     19 <div id="description"></div>
     20 <div id="console"></div>
     21 <script id="fragmentShader" type="text/something-not-javascript">
     22 // fragment shader with illegal references to conditionally scoped variables should fail
     23 precision mediump float;
     24 void main() {
     25  int k = 3;
     26 
     27  if (true) int g = k = 4;
     28  else int q = k = 5;
     29 
     30  g = 3; // should error
     31  q = 4; // should error
     32 
     33  gl_FragColor = vec4(1.);
     34 }
     35 </script>
     36 <script>
     37 "use strict";
     38 GLSLConformanceTester.runTest();
     39 var successfullyParsed = true;
     40 </script>
     41 </body>
     42 </html>