shader-with-comma-separated-variable-declarations.html (999B)
1 <!-- 2 Copyright (c) 2019 The Khronos Group Inc. 3 Use of this source code is governed by an MIT-style license that can be 4 found in the LICENSE.txt file. 5 --> 6 7 <!DOCTYPE html> 8 <html> 9 <head> 10 <meta charset="utf-8"> 11 <title>WebGL GLSL Conformance Tests</title> 12 <link rel="stylesheet" href="../../../resources/js-test-style.css"/> 13 <link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/> 14 <script src="../../../js/js-test-pre.js"></script> 15 <script src="../../../js/webgl-test-utils.js"></script> 16 <script src="../../../js/glsl-conformance-test.js"></script> 17 </head> 18 <body> 19 <div id="description"></div> 20 <div id="console"></div> 21 <script id="fragmentShader" type="text/something-not-javascript"> 22 // shader with comma separated uniform variable declarations should succeed 23 precision mediump float; 24 25 uniform float x, y; 26 27 void main() { 28 gl_FragColor = vec4(x, y, 0.0, 1.0); 29 } 30 </script> 31 <script> 32 "use strict"; 33 GLSLConformanceTester.runTest(); 34 var successfullyParsed = true; 35 </script> 36 </body> 37 </html>