shader-with-comma-assignment.html (1152B)
1 <!-- 2 Copyright (c) 2019 The Khronos Group Inc. 3 Use of this source code is governed by an MIT-style license that can be 4 found in the LICENSE.txt file. 5 --> 6 7 <!DOCTYPE html> 8 <html> 9 <head> 10 <meta charset="utf-8"> 11 <title>WebGL GLSL Conformance Tests</title> 12 <link rel="stylesheet" href="../../../resources/js-test-style.css"/> 13 <link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/> 14 <script src="../../../js/js-test-pre.js"></script> 15 <script src="../../../js/webgl-test-utils.js"></script> 16 <script src="../../../js/glsl-conformance-test.js"></script> 17 </head> 18 <body> 19 <div id="description"></div> 20 <div id="console"></div> 21 <script id="fragmentShader" type="text/something-not-javascript"> 22 // fragment shader with comma assignment should succeed 23 precision mediump float; 24 void main() { 25 float a = 0.0; 26 float b = 0.0; 27 float c = 0.0; 28 float d = 0.0; 29 a = 1.1, b = 3.1; 30 c = 2.1, d = 4.1; 31 // Output green if successful, red if not. 32 gl_FragColor = ((a + b + c + d > 10.0) ? vec4(0,1,0,1) : vec4(1,0,0,1)); 33 } 34 </script> 35 <script> 36 "use strict"; 37 GLSLConformanceTester.runRenderTest(); 38 var successfullyParsed = true; 39 </script> 40 </body> 41 </html>