tor-browser

The Tor Browser
git clone https://git.dasho.dev/tor-browser.git
Log | Files | Refs | README | LICENSE

shader-with-array-of-structs-containing-arrays.html (4352B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <title>GLSL Array of Structs Containing Arrays</title>
     12 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
     13 <link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
     14 <script src="../../../js/js-test-pre.js"></script>
     15 <script src="../../../js/webgl-test-utils.js"> </script>
     16 
     17 <script id="vshader" type="x-shader/x-vertex">
     18 attribute vec4 a_position;
     19 void main(void) {
     20    gl_Position = a_position;
     21 }
     22 </script>
     23 <script id="fshader0" type="x-shader/x-fragment">
     24 precision mediump float;
     25 struct my_struct {
     26  vec4 color[2];
     27 };
     28 uniform my_struct u_colors[2];
     29 void main(void) {
     30    gl_FragColor = u_colors[0].color[0];
     31 }
     32 </script>
     33 <script id="fshader1" type="x-shader/x-fragment">
     34 precision mediump float;
     35 struct my_struct {
     36  vec4 color[2];
     37 };
     38 uniform my_struct u_colors[2];
     39 void main(void) {
     40    gl_FragColor = u_colors[0].color[1];
     41 }
     42 </script>
     43 <script id="fshader-with-one-element-arrays" type="x-shader/x-fragment">
     44 precision mediump float;
     45 struct my_struct {
     46  vec4 color[1];
     47 };
     48 uniform my_struct u_colors[1];
     49 void main(void) {
     50    gl_FragColor = u_colors[0].color[0];
     51 }
     52 </script>
     53 <script id="fshader3" type="x-shader/x-fragment">
     54 precision mediump float;
     55 struct my_struct {
     56  vec4 color1[2];
     57  vec4 color2[2];
     58 };
     59 uniform my_struct u_colors[2];
     60 void main(void) {
     61    gl_FragColor = u_colors[0].color1[0] + u_colors[0].color2[0] + u_colors[1].color1[1] +u_colors[1].color2[1];
     62 }
     63 </script>
     64 </head>
     65 <body>
     66 <canvas id="canvas" width="50" height="50"></canvas>
     67 <div id="description"></div>
     68 <div id="console"></div>
     69 <script>
     70 "use strict";
     71 description();
     72 
     73 var wtu = WebGLTestUtils;
     74 var gl = wtu.create3DContext("canvas");
     75 wtu.setupUnitQuad(gl);
     76 
     77 for (var ii = 0; ii < 2; ++ii) {
     78  var program = wtu.setupProgram(gl, ["vshader", "fshader" + ii], ["a_position"]);
     79  var red_loc = gl.getUniformLocation(program, "u_colors[0].color[" + ii  + "]");
     80  var green_loc = gl.getUniformLocation(program, "u_colors[0].color[" + (1 - ii) + "]");
     81  gl.uniform4fv(red_loc, [1, 0, 0, 1]);
     82  gl.uniform4fv(green_loc, [0, 1, 0, 1]);
     83  wtu.clearAndDrawUnitQuad(gl);
     84  wtu.checkCanvas(gl, [255, 0, 0, 255], "Should be red");
     85 }
     86 
     87 var program = wtu.setupProgram(gl, ["vshader", "fshader-with-one-element-arrays"], ["a_position"]);
     88 var green_loc = gl.getUniformLocation(program, "u_colors[0].color[0]");
     89 gl.uniform4fv(green_loc, [0, 1, 0, 1]);
     90 wtu.clearAndDrawUnitQuad(gl);
     91 wtu.checkCanvas(gl, [0, 255, 0, 255], "Should be green");
     92 
     93 var program = wtu.setupProgram(gl, ["vshader", "fshader3"], ["a_position"]);
     94 var numUniforms = gl.getProgramParameter(program, gl.ACTIVE_UNIFORMS);
     95 shouldBe("numUniforms", "4");
     96 var uniforms = []
     97 for (var ii = 0; ii < numUniforms; ++ii) {
     98  uniforms.push(gl.getActiveUniform(program, ii).name);
     99 }
    100 uniforms.sort();
    101 shouldBe("uniforms[0]", '"u_colors[0].color1[0]"');
    102 shouldBe("uniforms[1]", '"u_colors[0].color2[0]"');
    103 shouldBe("uniforms[2]", '"u_colors[1].color1[0]"');
    104 shouldBe("uniforms[3]", '"u_colors[1].color2[0]"');
    105 var loc00 = gl.getUniformLocation(program, "u_colors[0].color1");
    106 var loc01 = gl.getUniformLocation(program, "u_colors[0].color2");
    107 var loc10 = gl.getUniformLocation(program, "u_colors[1].color1");
    108 var loc11 = gl.getUniformLocation(program, "u_colors[1].color2");
    109 shouldBeTrue("loc00 != undefined");
    110 shouldBeTrue("loc01 != undefined");
    111 shouldBeTrue("loc10 != undefined");
    112 shouldBeTrue("loc11 != undefined");
    113 gl.uniform4fv(loc00, [1, 0, 0, 0]);
    114 gl.uniform4fv(loc01, [0, 1, 0, 0]);
    115 gl.uniform4fv(loc10, [0, 0, 0, 0, 0, 0, 1, 0]);
    116 gl.uniform4fv(loc11, [0, 0, 0, 0, 0, 0, 0, 1]);
    117 var loc101 = gl.getUniformLocation(program, "u_colors[1].color1[1]");
    118 var loc111 = gl.getUniformLocation(program, "u_colors[1].color2[1]");
    119 shouldBeTrue("loc101 != undefined");
    120 shouldBeTrue("loc111 != undefined");
    121 wtu.clearAndDrawUnitQuad(gl, [0, 0, 0, 0]);
    122 gl.uniform4fv(loc101, [0, 0, 0, 0]);
    123 gl.uniform4fv(loc111, [0, 0, 0, 0]);
    124 wtu.clearAndDrawUnitQuad(gl, [0, 0, 0, 0]);
    125 wtu.checkCanvas(gl, [255, 255, 0, 0], "Should be yellow");
    126 
    127 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "there should be no errors");
    128 
    129 var successfullyParsed = true;
    130 </script>
    131 <script src="../../../js/js-test-post.js"></script>
    132 </body>
    133 </html>