shader-with-256-character-identifier.frag.html (5622B)
1 <!-- 2 Copyright (c) 2019 The Khronos Group Inc. 3 Use of this source code is governed by an MIT-style license that can be 4 found in the LICENSE.txt file. 5 --> 6 7 <!DOCTYPE html> 8 <html> 9 <head> 10 <meta charset="utf-8"> 11 <title>WebGL GLSL Conformance Tests</title> 12 <link rel="stylesheet" href="../../../resources/js-test-style.css"/> 13 <link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/> 14 <script src="../../../js/js-test-pre.js"></script> 15 <script src="../../../js/webgl-test-utils.js"></script> 16 <script src="../../../js/glsl-conformance-test.js"></script> 17 </head> 18 <body> 19 <div id="description"></div> 20 <div id="console"></div> 21 <script id="fragmentShader256" type="text/something-not-javascript"> 22 // shader that uses 256 character identifier should succeed 23 precision mediump float; 24 uniform float a123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345; 25 void main() 26 { 27 gl_FragColor = vec4(a123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345,0.0,0.0,1.0); 28 } 29 </script> 30 <script id="fragmentShader_before" type="text/something-not-javascript"> 31 // shader that uses 256 character identifier that starts with underscore should succeed 32 precision mediump float; 33 uniform float _a12345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234; 34 void main() 35 { 36 gl_FragColor = vec4(_a12345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234,0.0,0.0,1.0); 37 } 38 </script> 39 <script id="fragmentShader_after" type="text/something-not-javascript"> 40 // shader that uses 256 character identifier that ends with underscore should succeed 41 precision mediump float; 42 uniform float a12345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234_; 43 void main() 44 { 45 gl_FragColor = vec4(a12345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234_,0.0,0.0,1.0); 46 } 47 </script> 48 <script id="fragmentShader256_odd" type="text/something-not-javascript"> 49 // shader that uses 256 character identifier with odd characters as underscores should succeed 50 precision mediump float; 51 uniform float a_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_; 52 void main() 53 { 54 gl_FragColor = vec4(a_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_,0.0,0.0,1.0); 55 } 56 </script> 57 <script id="fragmentShader256_even" type="text/something-not-javascript"> 58 // shader that uses 256 character identifier with even characters as underscores should succeed 59 precision mediump float; 60 uniform float a1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5; 61 void main() 62 { 63 gl_FragColor = vec4(a1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5,0.0,0.0,1.0); 64 } 65 </script> 66 <script> 67 "use strict"; 68 GLSLConformanceTester.runTests([ 69 { 70 fShaderId: 'fragmentShader256', 71 fShaderSuccess: true, 72 linkSuccess: true, 73 passMsg: 'shader with 256 character identifier should succeed' 74 }, 75 { 76 fShaderId: 'fragmentShader_before', 77 fShaderSuccess: true, 78 linkSuccess: true, 79 passMsg: 'shader with 256 character identifier that starts with underscore should succeed' 80 }, 81 { 82 fShaderId: 'fragmentShader_after', 83 fShaderSuccess: true, 84 linkSuccess: true, 85 passMsg: 'shader with 256 character identifier that ends with underscore should succeed' 86 }, 87 { 88 fShaderId: 'fragmentShader256_odd', 89 fShaderSuccess: true, 90 linkSuccess: true, 91 passMsg: 'shader with 256 character identifier with odd characters as underscores should succeed' 92 }, 93 { 94 fShaderId: 'fragmentShader256_even', 95 fShaderSuccess: true, 96 linkSuccess: true, 97 passMsg: 'shader with 256 character identifier with even characters as underscores should succeed' 98 } 99 ]); 100 var successfullyParsed = true; 101 </script> 102 </body> 103 </html>