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shader-with-256-character-identifier.frag.html (5622B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <title>WebGL GLSL Conformance Tests</title>
     12 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
     13 <link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
     14 <script src="../../../js/js-test-pre.js"></script>
     15 <script src="../../../js/webgl-test-utils.js"></script>
     16 <script src="../../../js/glsl-conformance-test.js"></script>
     17 </head>
     18 <body>
     19 <div id="description"></div>
     20 <div id="console"></div>
     21 <script id="fragmentShader256" type="text/something-not-javascript">
     22 // shader that uses 256 character identifier should succeed
     23 precision mediump float;
     24 uniform float a123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345;
     25 void main()
     26 {
     27  gl_FragColor = vec4(a123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345,0.0,0.0,1.0);
     28 }
     29 </script>
     30 <script id="fragmentShader_before" type="text/something-not-javascript">
     31 // shader that uses 256 character identifier that starts with underscore should succeed
     32 precision mediump float;
     33 uniform float _a12345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234;
     34 void main()
     35 {
     36  gl_FragColor = vec4(_a12345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234,0.0,0.0,1.0);
     37 }
     38 </script>
     39 <script id="fragmentShader_after" type="text/something-not-javascript">
     40 // shader that uses 256 character identifier that ends with underscore should succeed
     41 precision mediump float;
     42 uniform float a12345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234_;
     43 void main()
     44 {
     45  gl_FragColor = vec4(a12345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234567890123456789012345678901234_,0.0,0.0,1.0);
     46 }
     47 </script>
     48 <script id="fragmentShader256_odd" type="text/something-not-javascript">
     49 // shader that uses 256 character identifier with odd characters as underscores should succeed
     50 precision mediump float;
     51 uniform float a_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_;
     52 void main()
     53 {
     54  gl_FragColor = vec4(a_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_6_8_0_2_4_,0.0,0.0,1.0);
     55 }
     56 </script>
     57 <script id="fragmentShader256_even" type="text/something-not-javascript">
     58 // shader that uses 256 character identifier with even characters as underscores should succeed
     59 precision mediump float;
     60 uniform float a1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5;
     61 void main()
     62 {
     63  gl_FragColor = vec4(a1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5_7_9_1_3_5,0.0,0.0,1.0);
     64 }
     65 </script>
     66 <script>
     67 "use strict";
     68 GLSLConformanceTester.runTests([
     69    {
     70      fShaderId: 'fragmentShader256',
     71      fShaderSuccess: true,
     72      linkSuccess: true,
     73      passMsg: 'shader with 256 character identifier should succeed'
     74    },
     75    {
     76      fShaderId: 'fragmentShader_before',
     77      fShaderSuccess: true,
     78      linkSuccess: true,
     79      passMsg: 'shader with 256 character identifier that starts with underscore should succeed'
     80    },
     81    {
     82      fShaderId: 'fragmentShader_after',
     83      fShaderSuccess: true,
     84      linkSuccess: true,
     85      passMsg: 'shader with 256 character identifier that ends with underscore should succeed'
     86    },
     87    {
     88      fShaderId: 'fragmentShader256_odd',
     89      fShaderSuccess: true,
     90      linkSuccess: true,
     91      passMsg: 'shader with 256 character identifier with odd characters as underscores should succeed'
     92    },
     93    {
     94      fShaderId: 'fragmentShader256_even',
     95      fShaderSuccess: true,
     96      linkSuccess: true,
     97      passMsg: 'shader with 256 character identifier with even characters as underscores should succeed'
     98    }
     99 ]);
    100 var successfullyParsed = true;
    101 </script>
    102 </body>
    103 </html>