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local-variable-shadowing-outer-function.html (1495B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <title>WebGL GLSL Conformance Test - Local Variable Shadowing Outer Function</title>
     12 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
     13 <link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
     14 <script src="../../../js/js-test-pre.js"></script>
     15 <script src="../../../js/webgl-test-utils.js"></script>
     16 <script src="../../../js/glsl-conformance-test.js"></script>
     17 </head>
     18 <body>
     19 <div id="description"></div>
     20 <div id="console"></div>
     21 <script id="vertexShader" type="text/something-not-javascript">
     22 // vertex shader must succeed
     23 attribute vec3 vertex;
     24 varying float interp;
     25 void main() {
     26  interp = vertex.x;
     27  gl_Position = vec4(vertex, 1.0);
     28 }
     29 </script>
     30 <script id="fragmentShader" type="text/something-not-javascript">
     31 // local variable shadowing outer function definition must succeed
     32 precision mediump float;
     33 
     34 varying float interp;
     35 
     36 float rsquared(float radius)
     37 {
     38  return radius * radius;
     39 }
     40 
     41 void some_computation(float radius, out float bsdf) {
     42  bsdf = 0.0;
     43  float rsquared = rsquared(radius);
     44  bsdf += rsquared;
     45 }
     46 
     47 void main() {
     48  float comp;
     49  some_computation(interp, comp);
     50  gl_FragColor = vec4(comp, 0.0, 0.0, 1.0);
     51 }
     52 </script>
     53 <script>
     54 "use strict";
     55 GLSLConformanceTester.runTest();
     56 var successfullyParsed = true;
     57 </script>
     58 </body>
     59 </html>