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glsl-mat4-to-mat3.html (1725B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <title>GLSL mat4 to mat3 test</title>
     12 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
     13 <link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
     14 <script src="../../../js/js-test-pre.js"></script>
     15 <script src="../../../js/webgl-test-utils.js"> </script>
     16 <script src="../../../js/glsl-generator.js"> </script>
     17 </head>
     18 <body>
     19 <div id="description"></div>
     20 <div id="console"></div>
     21 <script id="shader_emu" type="something-not-js">
     22 mat3 mat3_emu(mat4 m4) {
     23  return mat3(
     24      m4[0][0], m4[0][1], m4[0][2],
     25      m4[1][0], m4[1][1], m4[1][2],
     26      m4[2][0], m4[2][1], m4[2][2]);
     27 }
     28 </script>
     29 <script id="shader_test" type="something-not-js">
     30  mat4 m4 = mat4($(input), $(input).yzwx, $(input).zwxy, $(input).wxyz);
     31  mat3 m3 = $(conversion)(m4);
     32  vec3 c;
     33  if ($(input).y < 0.33) {
     34    c = m3[0];
     35  } else if ($(input).y > 0.66) {
     36    c = m3[1];
     37  } else {
     38    c = m3[2];
     39  }
     40  $(output) = vec4(c, 1);
     41 </script>
     42 <script>
     43 "use strict";
     44 // See resources glsl-generator runBasicTest for how this works
     45 var wtu = WebGLTestUtils;
     46 GLSLGenerator.runBasicTest({
     47  gridRes: 8,
     48  tests: [
     49    {
     50      name: "mat4 to mat3",
     51      reference: {
     52        shader: wtu.getScript("shader_test"),
     53        subs: {
     54          emu: wtu.getScript("shader_emu"),
     55          conversion: "mat3_emu"
     56        }
     57      },
     58      test: {
     59        shader: wtu.getScript("shader_test"),
     60        subs: {
     61          conversion: "mat3"
     62        },
     63      }
     64    }
     65  ]
     66 });
     67 var successfullyParsed = true;
     68 </script>
     69 </body>
     70 </html>