float_literal.vert.html (1614B)
1 <!-- 2 Copyright (c) 2019 The Khronos Group Inc. 3 Use of this source code is governed by an MIT-style license that can be 4 found in the LICENSE.txt file. 5 --> 6 7 <!DOCTYPE html> 8 <html> 9 <head> 10 <meta charset="utf-8"> 11 <title>WebGL GLSL Conformance Tests</title> 12 <link rel="stylesheet" href="../../../resources/js-test-style.css"/> 13 <link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/> 14 <script src="../../../js/js-test-pre.js"></script> 15 <script src="../../../js/webgl-test-utils.js"></script> 16 <script src="../../../js/glsl-conformance-test.js"></script> 17 </head> 18 <body> 19 <div id="description"></div> 20 <div id="console"></div> 21 <script id="vertexShader" type="text/something-not-javascript"> 22 23 // parsing floating point literals should succeed 24 void main() { 25 float zero = 0.0; 26 float fractionalConstant = 1.0; 27 float fractionalConstantExponent = 1.0e1; 28 float fractionalConstantPosExponent = 1.0e+1; 29 float fractionalConstantNegExponent = 1.0e-1; 30 float digitSequenceExponent = 1e1; 31 float digitSequencePosExponent = 1e+1; 32 float digitSequenceNegExponent = 1e-1; 33 float pointDigit = .1; 34 float digitPoint= 1.; 35 float upperCaseExponent = 1.0E1; 36 highp float posInRange = 4611686018427387903.; // 2^62 - 1 37 highp float posOutRange = 4611686018427387905.; // 2^62 + 1 38 highp float posHuge = 1E100; 39 highp float negInRange = -4611686018427387903.; 40 highp float negOutRange = -4611686018427387905.; 41 highp float negHuge = -1E100; 42 gl_Position = vec4(0.0, 0.0, 0.0, 1.0); 43 } 44 </script> 45 <script> 46 "use strict"; 47 GLSLConformanceTester.runTest(); 48 var successfullyParsed = true; 49 </script> 50 </body> 51 </html>