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glsl-function-cos.html (2722B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <title>GLSL cos function test</title>
     12 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
     13 <link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/>
     14 <script src="../../../js/js-test-pre.js"></script>
     15 <script src="../../../js/webgl-test-utils.js"> </script>
     16 <script src="../../../js/glsl-generator.js"> </script>
     17 </head>
     18 <body>
     19 <div id="description"></div>
     20 <div id="console"></div>
     21 <script>
     22 "use strict";
     23 
     24 var piConstants = [
     25  "const float kPI     = 3.14159265358979323846;",
     26  "const float kHalfPI = (kPI * 0.5);",
     27  "const float k2PI    = (kPI * 2.0);"
     28 ].join("\n");
     29 
     30 var kPI = Math.PI;
     31 var kHalfPI = Math.PI * 0.5;
     32 var k2PI = Math.PI * 2.0;
     33 var cos = Math.cos;  // shorthand
     34 
     35 GLSLGenerator.runReferenceImageTest({
     36  feature: "cos",
     37  args: "$(type) value",
     38  testFunc: "$(func)($(type))",
     39  gridRes: 8,
     40  tolerance: 3,
     41  extra: piConstants,
     42  tests: [
     43    {
     44      source: ["$(output) = vec4(",
     45               "    $(func)($(input).x * kHalfPI + kHalfPI),",
     46               "    $(func)($(input).y * kHalfPI),",
     47               "    0,",
     48               "    1);"].join("\n"),
     49      generator: function(x, y, z, w) {
     50    return [ cos(x * kHalfPI + kHalfPI),
     51         cos(y * kHalfPI),
     52         0,
     53         1 ];
     54      },
     55    },
     56    {
     57      source: ["$(output) = vec4(",
     58           "    $(func)($(input).xy * vec2(kPI, k2PI)) * 0.5 + vec2(0.5, 0.5),",
     59           "    0, 1);"].join("\n"),
     60      generator: function(x, y, z, w) {
     61    return [ cos(x * kPI) * 0.5 + 0.5,
     62         cos(y * k2PI) * 0.5 + 0.5,
     63         0,
     64         1 ];
     65      },
     66    },
     67    {
     68      // FIXME: for some reason, this test requires a higher tolerance when run in a vertex shader.
     69      source: ["$(output) = vec4(",
     70           "    $(func)($(input).xyz * vec3(kPI, k2PI, 4.0)) * ",
     71           "    0.5 + vec3(0.5, 0.5, 0.5),",
     72           "    1);"].join("\n"),
     73      generator: function(x, y, z, w) {
     74    return [ cos(x * kPI) * 0.5 + 0.5,
     75         cos(y * k2PI) * 0.5 + 0.5,
     76         cos(z * 4.0) * 0.5 + 0.5,
     77         1 ];
     78      },
     79      tolerance: 7,
     80    },
     81    {
     82      source: ["$(output) = ",
     83           "    $(func)($(input) * vec4(k2PI, 4.0, kHalfPI, kPI)) *",
     84           "    0.5 + vec4(0.5, 0.5, 0.5, 1);",
     85          ].join("\n"),
     86      generator: function(x, y, z, w) {
     87    return [ cos(x * k2PI) * 0.5 + 0.5,
     88         cos(y * 4.0) * 0.5 + 0.5,
     89         cos(z * kHalfPI) * 0.5 + 0.5,
     90         cos(w * kPI) * 0.5 + 1.0 ];
     91      },
     92    },
     93  ]
     94 });
     95 var successfullyParsed = true;
     96 </script>
     97 </body>
     98 </html>