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vector-scalar-arithmetic-inside-loop-complex.html (2299B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <title>GLSL vector/scalar arithmetic inside a for loop (complex cases)</title>
     12 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
     13 <script src="../../../js/js-test-pre.js"></script>
     14 <script src="../../../js/webgl-test-utils.js"></script>
     15 <script src="../../../js/glsl-conformance-test.js"></script>
     16 </head>
     17 <body>
     18 <div id="description"></div>
     19 <div id="console"></div>
     20 <script id="fShaderVectorCompoundMulAndAddInSeparateStatementsInsideForLoop" type="x-shader/x-fragment">
     21 precision mediump float;
     22 
     23 void main() {
     24  gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);
     25  for (int i = 0; i < 2; i++)
     26  {
     27    float x = gl_FragCoord.x;
     28    float y = (x *= 2.0);
     29    gl_FragColor = gl_FragColor + vec4(y, y, y, y);
     30  }
     31  if (gl_FragColor.g == gl_FragColor.r &&
     32      gl_FragColor.b == gl_FragColor.r &&
     33      gl_FragColor.a == gl_FragColor.r)
     34  {
     35    gl_FragColor = vec4(0, 1, 0, 1);
     36  }
     37 }
     38 </script>
     39 <script id="fShaderVectorCompoundMulAndAddInSeparateStatementsInsideForLoop2" type="x-shader/x-fragment">
     40 precision mediump float;
     41 
     42 void main() {
     43  gl_FragColor = vec4(0.0, 0.0, 0.0, 0.0);
     44  for (int i = 0; i < 2; i++)
     45  {
     46    float x = gl_FragCoord.x;
     47    float y = (x *= 2.0);
     48    gl_FragColor = gl_FragColor + vec4(x, y, x, y);
     49  }
     50  if (gl_FragColor.g == gl_FragColor.r &&
     51      gl_FragColor.b == gl_FragColor.r &&
     52      gl_FragColor.a == gl_FragColor.r)
     53  {
     54    gl_FragColor = vec4(0, 1, 0, 1);
     55  }
     56 }
     57 </script>
     58 <script type="text/javascript">
     59 "use strict";
     60 description();
     61 
     62 // See http://crbug.com/772651
     63 
     64 GLSLConformanceTester.runRenderTests([
     65 {
     66  fShaderId: 'fShaderVectorCompoundMulAndAddInSeparateStatementsInsideForLoop',
     67  fShaderSuccess: true,
     68  linkSuccess: true,
     69  passMsg: "Adding a vector that's just 4 copies of a scalar to another vector inside for loop should work."
     70 },
     71 {
     72  fShaderId: 'fShaderVectorCompoundMulAndAddInSeparateStatementsInsideForLoop2',
     73  fShaderSuccess: true,
     74  linkSuccess: true,
     75  passMsg: "Adding a vector that's just 4 copies of a scalar stored in two different variables to another vector inside for loop should work."
     76 }
     77 ]);
     78 </script>
     79 </body>
     80 </html>