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unary-minus-operator-float-bug.html (1395B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <title>GLSL unary minus operator with float bug Tests</title>
     12 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
     13 <script src="../../../js/js-test-pre.js"></script>
     14 <script src="../../../js/webgl-test-utils.js"></script>
     15 <script src="../../../js/glsl-conformance-test.js"></script>
     16 </head>
     17 <body>
     18 <div id="description"></div>
     19 <div id="console"></div>
     20 <script id="fshader" type="x-shader/x-fragment">
     21 precision mediump float;
     22 void main () {
     23    float f = -1.0;
     24    // atan(tan(0.5), -f) is in range [1.5707, 1.5708) on Mac OSX 10.11 with Intel GPU.
     25    // But it should be 0.5.
     26    gl_FragColor = vec4(atan(tan(0.5), -f), 0.0, 0.0, 1.0);
     27 }
     28 </script>
     29 <script>
     30 "use strict";
     31 description("Test for unary minus operator with float bug on MacOSX 10.11 with Intel GPU");
     32 debug("This is a regression test for <a href='https://bugs.chromium.org/p/chromium/issues/detail?id=308366'>Chromium Issue 308366</a>");
     33 debug("");
     34 
     35 GLSLConformanceTester.runRenderTests([
     36 {
     37  fShaderId: 'fshader',
     38  fShaderSuccess: true,
     39  linkSuccess: true,
     40  passMsg: "Evaluate unary minus operator and atan(x, y)",
     41  renderTolerance: 3,
     42  renderColor: [127, 0, 0, 255]
     43 }
     44 ]);
     45 
     46 </script>
     47 
     48 </body>
     49 </html>