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sampler-struct-function-arg.html (3022B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 
      8 <!DOCTYPE html>
      9 <html>
     10 <head>
     11 <meta charset="utf-8">
     12 <title>Passing a struct containing a sampler to a function.</title>
     13 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
     14 <script src="../../../js/js-test-pre.js"></script>
     15 <script src="../../../js/webgl-test-utils.js"></script>
     16 </head>
     17 
     18 <body>
     19 <canvas id="output" style="border: none;" width="64" height="64"></canvas>
     20 <div id="description"></div>
     21 <div id="console"></div>
     22 
     23 <script id="shader-fs" type="x-shader/x-fragment">
     24    precision mediump float;
     25 
     26    struct SomeStruct{
     27        sampler2D source;
     28    };
     29 
     30    vec4 fun(SomeStruct s){
     31        return texture2D(s.source, vec2(0.5));
     32    }
     33 
     34    uniform SomeStruct green;
     35    void main(){
     36        gl_FragColor = fun(green);
     37    }
     38 </script>
     39 
     40 <script id="shader-fs-array" type="x-shader/x-fragment">
     41    precision mediump float;
     42 
     43    struct SomeStruct{
     44        sampler2D source;
     45    };
     46 
     47    vec4 fun(SomeStruct s[2]){
     48        return texture2D(s[0].source, vec2(0.5));
     49    }
     50 
     51    uniform SomeStruct green[2];
     52    void main(){
     53        gl_FragColor = fun(green);
     54    }
     55 </script>
     56 
     57 <script>
     58 "use strict";
     59 
     60 description();
     61 debug("If the test passes correctly the viewport will be green.");
     62 
     63 var wtu = WebGLTestUtils;
     64 var canvas = document.getElementById("output");
     65 var gl = wtu.create3DContext(canvas);
     66 
     67 var textureGreen;
     68 
     69 var createGreenTexture = function() {
     70    var texture = gl.createTexture();
     71    gl.bindTexture(gl.TEXTURE_2D, texture);
     72    gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
     73    gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
     74    gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
     75    gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
     76    wtu.fillTexture(gl, texture, 1, 1, [0, 255, 0, 255]);
     77    gl.bindTexture(gl.TEXTURE_2D, null);
     78    return texture;
     79 };
     80 
     81 var test = function(fragShaderId, texUniformName) {
     82    var program = wtu.setupProgram(gl, [wtu.simpleVertexShader, fragShaderId], ["a_position"], [0], true);
     83 
     84    if (!program) {
     85        testFailed("Shader compilation/link failed");
     86    } else {
     87        // Bind texture
     88        var uniformMap = wtu.getUniformMap(gl, program);
     89        gl.activeTexture(gl.TEXTURE0);
     90        gl.bindTexture(gl.TEXTURE_2D, textureGreen);
     91        gl.uniform1i(uniformMap[texUniformName].location, 0);
     92 
     93        // Draw
     94        wtu.clearAndDrawUnitQuad(gl);
     95 
     96        // Verify output
     97        wtu.checkCanvasRect(gl, 0, 128, 256, 128, [0, 255,0, 255], "should be green",  1);
     98    }
     99 };
    100 
    101 if (!gl) {
    102    testFailed("context does not exist");
    103 } else {
    104    wtu.setupUnitQuad(gl, 0, 1);
    105    textureGreen = createGreenTexture();
    106    test("shader-fs", "green.source");
    107    test("shader-fs-array", "green[0].source");
    108 }
    109 var successfullyParsed = true;
    110 </script>
    111 <script src="../../../js/js-test-post.js"></script>
    112 </body>
    113 </html>