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sampler-array-struct-function-arg.html (2093B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <title>GLSL struct containing an array of samplers passed into a user-defined function</title>
     12 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
     13 <script src="../../../js/js-test-pre.js"></script>
     14 <script src="../../../js/webgl-test-utils.js"></script>
     15 <script src="../../../js/glsl-conformance-test.js"></script>
     16 </head>
     17 <body>
     18 
     19 <canvas id="output" style="border: none;" width="64" height="64"></canvas>
     20 <div id="description"></div>
     21 <div id="console"></div>
     22 <script id="fshaderSampler" type="x-shader/x-fragment">
     23 precision mediump float;
     24 
     25 struct S {
     26    sampler2D sam[2];
     27 };
     28 
     29 uniform S uni;
     30 
     31 vec4 useSampler(S arg)
     32 {
     33    return texture2D(arg.sam[0], vec2(0.0, 0.0));
     34 }
     35 
     36 void main() {
     37    gl_FragColor = vec4(useSampler(uni));
     38 }
     39 </script>
     40 <script type="application/javascript">
     41 "use strict";
     42 description();
     43 
     44 var wtu = WebGLTestUtils;
     45 var canvas = document.getElementById("output");
     46 var gl = wtu.create3DContext(canvas);
     47 
     48 if (!gl) {
     49    testFailed("Could not create a GL context.");
     50 } else {
     51    debug("Drawing with a shader that uses a sampler array in a struct passed into a function.");
     52    var program = wtu.setupProgram(
     53        gl, [wtu.simpleVertexShader, 'fshaderSampler'], ['a_position'], [0], true);
     54    wtu.setupUnitQuad(gl);
     55 
     56    var tex = gl.createTexture();
     57    gl.bindTexture(gl.TEXTURE_2D, tex);
     58    gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
     59    gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
     60    gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
     61    gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
     62    wtu.fillTexture(gl, tex, 1, 1, [0, 255, 0, 255]);
     63 
     64    wtu.clearAndDrawUnitQuad(gl);
     65    wtu.checkCanvas(gl, [0, 255, 0, 255], "should be green");
     66 }
     67 
     68 var successfullyParsed = true;
     69 </script>
     70 <script src="../../../js/js-test-post.js"></script>
     71 </body>
     72 </html>