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global-invariant-does-not-leak-across-shaders.html (1925B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <title>Global invariant does not leak across shaders</title>
     12 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
     13 <script src="../../../js/js-test-pre.js"></script>
     14 <script src="../../../js/webgl-test-utils.js"></script>
     15 <script src="../../../js/glsl-conformance-test.js"></script>
     16 </head>
     17 <body>
     18 <div id="description"></div>
     19 <div id="console"></div>
     20 <script id="InvariantVertex" type="x-shader/x-vertex">
     21 #pragma STDGL invariant(all)
     22 
     23 void main()
     24 {
     25    gl_Position = vec4(1.0, 0.0, 0.0, 1.0);
     26 }
     27 </script>
     28 <script id="Fragment" type="x-shader/x-fragment">
     29 precision mediump float;
     30 
     31 void main()
     32 {
     33    gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
     34 }
     35 </script>
     36 <script id="VertexWithVarying" type="x-shader/x-vertex">
     37 varying vec2 testVarying;
     38 
     39 void main() {
     40    gl_Position = vec4(1.0, 0.0, 0.0, 1.0);
     41    testVarying = vec2(0.0, 0.0);
     42 }
     43 </script>
     44 <script id="FragmentWithVarying" type="x-shader/x-fragment">
     45 precision mediump float;
     46 varying vec2 testVarying;
     47 
     48 void main()
     49 {
     50    gl_FragColor = vec4(testVarying, 0.0, 1.0);
     51 }
     52 </script>
     53 <script type="text/javascript">
     54 "use strict";
     55 description("The use of the global invariant pragma in one shader must not affect other shaders.");
     56 
     57 GLSLConformanceTester.runTests([
     58  {
     59    vShaderId: "InvariantVertex",
     60    vShaderSuccess: true,
     61    fShaderId: "Fragment",
     62    fShaderSuccess: true,
     63    linkSuccess: true,
     64    passMsg: "Shaders using global invariant pragma should compile and link."
     65  },
     66  {
     67    vShaderId: "VertexWithVarying",
     68    vShaderSuccess: true,
     69    fShaderId: "FragmentWithVarying",
     70    fShaderSuccess: true,
     71    linkSuccess: true,
     72    passMsg: "Shaders not using global invariant pragma should compile and link."
     73  },
     74 ]);
     75 </script>
     76 </body>
     77 </html>