essl3-shaders-with-webgl1.html (4100B)
1 <!-- 2 Copyright (c) 2019 The Khronos Group Inc. 3 Use of this source code is governed by an MIT-style license that can be 4 found in the LICENSE.txt file. 5 --> 6 7 <!DOCTYPE html> 8 <html> 9 <head> 10 <meta charset="utf-8"> 11 <title>Browser bug - WebGL 1 context should not accept OpenGL ES 3 shading language shaders</title> 12 <link rel="stylesheet" href="../../../resources/js-test-style.css"/> 13 <link rel="stylesheet" href="../../../resources/glsl-feature-tests.css"/> 14 <script src="../../../js/js-test-pre.js"></script> 15 <script src="../../../js/webgl-test-utils.js"></script> 16 <script src="../../../js/glsl-conformance-test.js"></script> 17 </head> 18 <body> 19 <div id="description"></div> 20 <div id="console"></div> 21 <script id="ES1VertexShader" type="x-shader/x-vertex"> 22 precision mediump float; 23 attribute vec4 aPosition; 24 25 void main() { 26 gl_Position = aPosition; 27 } 28 </script> 29 <script id="ES1FragmentShader" type="x-shader/x-fragment"> 30 precision mediump float; 31 32 void main() { 33 gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); 34 } 35 </script> 36 <!-- Note that the version directive should be on the very first line in ESSL 3, see ESSL 3 section 3.3 --> 37 <script id="ES3VertexShader" type="x-shader/x-vertex">#version 300 es 38 precision mediump float; 39 in vec4 aPosition; 40 41 void main() { 42 gl_Position = aPosition; 43 } 44 </script> 45 <script id="ES3FragmentShader" type="x-shader/x-fragment">#version 300 es 46 precision mediump float; 47 out vec4 my_FragColor; 48 49 void main() { 50 my_FragColor = vec4(1.0, 0.0, 0.0, 1.0); 51 } 52 </script> 53 <script id="emptyES3FragmentShader" type="x-shader/x-fragment">#version 300 es 54 precision mediump float; 55 void main() { 56 } 57 </script> 58 <script id="vertexShaderWithInQualifier" type="x-shader/x-vertex"> 59 precision mediump float; 60 in vec4 aPosition; 61 62 void main() { 63 gl_Position = aPosition; 64 } 65 </script> 66 <script id="fragmentShaderWithOutQualifier" type="x-shader/x-fragment"> 67 precision mediump float; 68 out vec4 my_FragColor; 69 70 void main() { 71 my_FragColor = vec4(1.0, 0.0, 0.0, 1.0); 72 } 73 </script> 74 <script type="application/javascript"> 75 "use strict"; 76 description("OpenGL ES 3 shading language shaders should not be accepted by WebGL 1."); 77 GLSLConformanceTester.runTests([ 78 { 79 vShaderId: "ES3VertexShader", 80 vShaderSuccess: false, 81 fShaderId: "ES1FragmentShader", 82 fShaderSuccess: true, 83 linkSuccess: false, 84 passMsg: "OpenGL ES 3 shading language vertex shader with an in variable should not be accepted by WebGL 1." 85 }, 86 { 87 vShaderId: "ES1VertexShader", 88 vShaderSuccess: true, 89 fShaderId: "ES3FragmentShader", 90 fShaderSuccess: false, 91 linkSuccess: false, 92 passMsg: "OpenGL ES 3 shading language fragment shader with an out variable should not be accepted by WebGL 1." 93 }, 94 { 95 vShaderId: "ES1VertexShader", 96 vShaderSuccess: true, 97 fShaderId: "emptyES3FragmentShader", 98 fShaderSuccess: false, 99 linkSuccess: false, 100 passMsg: "OpenGL ES 3 shading language fragment shader with an empty body should not be accepted by WebGL 1." 101 }, 102 { 103 vShaderId: "ES3VertexShader", 104 vShaderSuccess: false, 105 fShaderId: "ES3FragmentShader", 106 fShaderSuccess: false, 107 linkSuccess: false, 108 passMsg: "OpenGL ES 3 shading language shaders should not be linked by WebGL 1." 109 }, 110 { 111 vShaderId: "ES3VertexShader", 112 vShaderSuccess: false, 113 fShaderId: "emptyES3FragmentShader", 114 fShaderSuccess: false, 115 linkSuccess: false, 116 passMsg: "OpenGL ES 3 shading language shaders including fragment shader with empty body should not be linked by WebGL 1." 117 }, 118 { 119 vShaderId: "vertexShaderWithInQualifier", 120 vShaderSuccess: false, 121 fShaderId: "ES1FragmentShader", 122 fShaderSuccess: true, 123 linkSuccess: false, 124 passMsg: "Vertex shader with an in qualifier on a global variable should not be accepted by WebGL 1." 125 }, 126 { 127 vShaderId: "ES1VertexShader", 128 vShaderSuccess: true, 129 fShaderId: "fragmentShaderWithOutQualifier", 130 fShaderSuccess: false, 131 linkSuccess: false, 132 passMsg: "Fragment shader with an out qualifier on a global variable should not be accepted by WebGL 1." 133 } 134 ]); 135 var successfullyParsed = true; 136 </script> 137 </body> 138 </html>