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The Tor Browser
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compare-loop-index-to-uniform.html (1296B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <title>Driver bug - Comparing loop index against uniform in a fragment shader should work</title>
     12 <link rel="stylesheet" href="../../../resources/js-test-style.css"/>
     13 <script src="../../../js/js-test-pre.js"></script>
     14 <script src="../../../js/webgl-test-utils.js"></script>
     15 <script src="../../../js/glsl-conformance-test.js"></script>
     16 </head>
     17 <body>
     18 <div id="description"></div>
     19 <div id="console"></div>
     20 <script id="fshader" type="x-shader/x-fragment">
     21 precision mediump float;
     22 uniform int uCount;
     23 
     24 void main() {
     25    float a = 0.0;
     26    for (int i = 0; i < 5; ++i) {
     27        if (i < uCount) {
     28            a += 0.2;
     29        }
     30    }
     31    gl_FragColor = vec4(1.0 - a, a, 0.0, 1.0);
     32 }
     33 </script>
     34 <script type="application/javascript">
     35 "use strict";
     36 description("Comparing loop index to an uniform in a fragment shader should work.");
     37 
     38 GLSLConformanceTester.runRenderTests([
     39 {
     40  fShaderId: 'fshader',
     41  fShaderSuccess: true,
     42  linkSuccess: true,
     43  passMsg: 'Compare a loop index to an uniform',
     44  uniforms: [{name: "uCount", functionName: "uniform1i", value: 5}]
     45 }
     46 ]);
     47 </script>
     48 </body>
     49 </html>