angle-dx-variable-bug.html (2373B)
1 <!-- 2 Copyright (c) 2019 The Khronos Group Inc. 3 Use of this source code is governed by an MIT-style license that can be 4 found in the LICENSE.txt file. 5 --> 6 7 <!DOCTYPE html> 8 <html> 9 <head> 10 <meta charset="utf-8"> 11 <title>ANGLE D3D11 Bug - Variables beginning with "dx_"</title> 12 <link rel="stylesheet" href="../../../resources/js-test-style.css"/> 13 <script src="../../../js/js-test-pre.js"></script> 14 <script src="../../../js/webgl-test-utils.js"></script> 15 </head> 16 <body> 17 18 <script id="vs" type="x-shader/x-fragment"> 19 precision mediump float; 20 attribute vec4 position; 21 varying float dx_var; 22 void main() { 23 gl_Position = position; 24 dx_var = position.x; 25 } 26 27 </script> 28 <script id="fs" type="x-shader/x-fragment"> 29 precision mediump float; 30 varying float dx_var; 31 void main() { 32 gl_FragColor = vec4(dx_var, 0, 0, 1); 33 } 34 </script> 35 36 <div id="description"></div> 37 <div id="console"></div> 38 <canvas id="canvas" width="2" height="2"> </canvas> 39 <script> 40 "use strict"; 41 // See http://crbug.com/371868 for original failing case. 42 description("This test checks an ANGLE D3D11 shader compiler error."); 43 44 debug(""); 45 debug("Canvas.getContext"); 46 47 var wtu = WebGLTestUtils; 48 var gl = wtu.create3DContext("canvas"); 49 if (!gl) { 50 testFailed("context does not exist"); 51 } else { 52 testPassed("context exists"); 53 54 debug(""); 55 debug("Checking shader compilation and linking."); 56 57 checkCompilation() 58 } 59 60 function checkCompilation() { 61 var vs = gl.createShader(gl.VERTEX_SHADER); 62 gl.shaderSource(vs, document.getElementById("vs").text); 63 gl.compileShader(vs); 64 if (!gl.getShaderParameter(vs, gl.COMPILE_STATUS)) { 65 testFailed("Vertex Shader failed to compile: " + gl.getShaderInfoLog(vs)); 66 return; 67 } 68 69 var fs = gl.createShader(gl.FRAGMENT_SHADER); 70 gl.shaderSource(fs, document.getElementById("fs").text); 71 gl.compileShader(fs); 72 if (!gl.getShaderParameter(fs, gl.COMPILE_STATUS)) { 73 testFailed("Fragment Shader failed to compile: " + gl.getShaderInfoLog(fs)); 74 return; 75 } 76 77 var p = gl.createProgram(); 78 gl.attachShader(p, vs); 79 gl.attachShader(p, fs); 80 gl.linkProgram(p); 81 if (!gl.getProgramParameter(p, gl.LINK_STATUS)) { 82 testFailed("Program failed to link: " + gl.getProgramInfoLog(p)); 83 return; 84 } 85 86 testPassed("Linked Successfully"); 87 } 88 89 debug(""); 90 var successfullyParsed = true; 91 92 </script> 93 <script src="../../../js/js-test-post.js"></script> 94 95 </body> 96 </html>