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webgl-draw-buffers-framebuffer-unsupported.html (5004B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <title>WebGL WEBGL_draw_buffers FRAMEBUFFER_UNSUPPORTED Test</title>
     12 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
     13 <script src="../../js/js-test-pre.js"></script>
     14 <script src="../../js/webgl-test-utils.js"></script>
     15 </head>
     16 <body>
     17 <div id="description"></div>
     18 <div id="console"></div>
     19 <canvas id="canvas" width="2" height="2"> </canvas>
     20 
     21 <script>
     22 "use strict";
     23 var wtu = WebGLTestUtils;
     24 var gl;
     25 var canvas = document.getElementById("canvas");
     26 var fb1 = null;
     27 var fb2 = null;
     28 
     29 function checkFramebuffer(expected) {
     30    var actual = gl.checkFramebufferStatus(gl.FRAMEBUFFER);
     31    if (expected.indexOf(actual) < 0) {
     32        var msg = "checkFramebufferStatus expects [";
     33        for (var index = 0; index < expected.length; ++index) {
     34            msg += wtu.glEnumToString(gl, expected[index]);
     35            if (index + 1 < expected.length)
     36                msg += ", ";
     37        }
     38        msg += "], was " + wtu.glEnumToString(gl, actual);
     39        testFailed(msg);
     40    } else {
     41        var msg = "checkFramebufferStatus got " + wtu.glEnumToString(gl, actual) +
     42                  " as expected";
     43        testPassed(msg);
     44    }
     45 }
     46 
     47 function testImageAttachedTwoPoints() {
     48    debug("");
     49    debug("Checking an image is attached to more than one color attachment in a framebuffer.");
     50 
     51    var tex1 = gl.createTexture();
     52    var tex2 = gl.createTexture();
     53    gl.bindTexture(gl.TEXTURE_2D, tex1);
     54    gl.texImage2D(gl.TEXTURE_2D,
     55                  0,                                          // level
     56                  gl.RGBA,                                    // internalFormat
     57                  1,                                          // width
     58                  1,                                          // height
     59                  0,                                          // border
     60                  gl.RGBA,                                    // format
     61                  gl.UNSIGNED_BYTE,                           // type
     62                  new Uint8Array(4));                         // data
     63    gl.bindTexture(gl.TEXTURE_2D, tex2);
     64    gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array(4));
     65    wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Texture creation should succeed.");
     66 
     67    gl.bindFramebuffer(gl.FRAMEBUFFER, fb1);
     68    gl.framebufferTexture2D(gl.FRAMEBUFFER, ext.COLOR_ATTACHMENT0_WEBGL, gl.TEXTURE_2D, tex1, 0);
     69    checkFramebuffer([gl.FRAMEBUFFER_COMPLETE]);
     70    gl.framebufferTexture2D(gl.FRAMEBUFFER, ext.COLOR_ATTACHMENT1_WEBGL, gl.TEXTURE_2D, tex2, 0);
     71    checkFramebuffer([gl.FRAMEBUFFER_COMPLETE]);
     72    gl.framebufferTexture2D(gl.FRAMEBUFFER, ext.COLOR_ATTACHMENT2_WEBGL, gl.TEXTURE_2D, tex1, 0);
     73    checkFramebuffer([gl.FRAMEBUFFER_UNSUPPORTED]);
     74 
     75    gl.bindFramebuffer(gl.FRAMEBUFFER, null);
     76    gl.bindFramebuffer(gl.FRAMEBUFFER, fb2);
     77    var texCube = gl.createTexture();
     78    gl.bindTexture(gl.TEXTURE_CUBE_MAP, texCube);
     79    for (var target = gl.TEXTURE_CUBE_MAP_POSITIVE_X; target < gl.TEXTURE_CUBE_MAP_POSITIVE_X + 6; target++) {
     80        gl.texImage2D(target, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array(4));
     81    }
     82    gl.framebufferTexture2D(gl.FRAMEBUFFER, ext.COLOR_ATTACHMENT0_WEBGL, gl.TEXTURE_CUBE_MAP_POSITIVE_X, texCube, 0);
     83    checkFramebuffer([gl.FRAMEBUFFER_COMPLETE]);
     84    gl.framebufferTexture2D(gl.FRAMEBUFFER, ext.COLOR_ATTACHMENT1_WEBGL, gl.TEXTURE_CUBE_MAP_POSITIVE_Y, texCube, 0);
     85    checkFramebuffer([gl.FRAMEBUFFER_COMPLETE]);
     86    gl.framebufferTexture2D(gl.FRAMEBUFFER, ext.COLOR_ATTACHMENT2_WEBGL, gl.TEXTURE_CUBE_MAP_POSITIVE_X, texCube, 0);
     87    checkFramebuffer([gl.FRAMEBUFFER_UNSUPPORTED]);
     88 
     89    // Clean up
     90    gl.deleteTexture(tex1);
     91    gl.deleteTexture(tex2);
     92    gl.deleteTexture(texCube);
     93 }
     94 
     95 description("This tests FRAMEBUFFER_UNSUPPORTED.");
     96 
     97 shouldBeNonNull("gl = wtu.create3DContext(undefined, undefined, 1)");
     98 fb1 = gl.createFramebuffer();
     99 fb2 = gl.createFramebuffer();
    100 
    101 var ext = gl.getExtension("WEBGL_draw_buffers");
    102 if (!ext) {
    103    testPassed("No WEBGL_draw_buffers support -- this is legal");
    104 } else {
    105    var bufs = [ext.COLOR_ATTACHMENT0_WEBGL, ext.COLOR_ATTACHMENT1_WEBGL, ext.COLOR_ATTACHMENT2_WEBGL];
    106    gl.bindFramebuffer(gl.FRAMEBUFFER, fb1);
    107    ext.drawBuffersWEBGL(bufs);
    108    wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be able to call drawBuffersWEBGL successfully");
    109    gl.bindFramebuffer(gl.FRAMEBUFFER, fb2);
    110    ext.drawBuffersWEBGL(bufs);
    111    wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be able to call drawBuffersWEBGL successfully");
    112 
    113    testPassed("Successfully enabled WEBGL_draw_buffers extension");
    114    testImageAttachedTwoPoints();
    115 
    116    gl.deleteFramebuffer(fb1);
    117    gl.deleteFramebuffer(fb2);
    118 }
    119 
    120 debug("");
    121 var successfullyParsed = true;
    122 </script>
    123 <script src="../../js/js-test-post.js"></script>
    124 
    125 </body>
    126 </html>