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constants-and-properties.html (17853B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 <!DOCTYPE html>
      7 <html>
      8 <head>
      9 <meta charset="utf-8">
     10 <title>WebGL Constants and Properties Test</title>
     11 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
     12 <script src="../../js/js-test-pre.js"></script>
     13 <script src="../../js/webgl-test-utils.js"></script>
     14 </head>
     15 <body>
     16 <div id="description"></div>
     17 <div id="console"></div>
     18 <canvas id="canvas" style="width: 50px; height: 50px;"> </canvas>
     19 <script>
     20 "use strict";
     21 description("This test ensures that the WebGL context has all the constants and (non-function) properties in the specification.");
     22 
     23 var constants = {
     24    /* ClearBufferMask */
     25 DEPTH_BUFFER_BIT               : 0x00000100,
     26 STENCIL_BUFFER_BIT             : 0x00000400,
     27 COLOR_BUFFER_BIT               : 0x00004000,
     28 
     29    /* BeginMode */
     30 POINTS                         : 0x0000,
     31 LINES                          : 0x0001,
     32 LINE_LOOP                      : 0x0002,
     33 LINE_STRIP                     : 0x0003,
     34 TRIANGLES                      : 0x0004,
     35 TRIANGLE_STRIP                 : 0x0005,
     36 TRIANGLE_FAN                   : 0x0006,
     37 
     38    /* AlphaFunction (not supported in ES20) */
     39    /*      NEVER */
     40    /*      LESS */
     41    /*      EQUAL */
     42    /*      LEQUAL */
     43    /*      GREATER */
     44    /*      NOTEQUAL */
     45    /*      GEQUAL */
     46    /*      ALWAYS */
     47 
     48    /* BlendingFactorDest */
     49 ZERO                           : 0,
     50 ONE                            : 1,
     51 SRC_COLOR                      : 0x0300,
     52 ONE_MINUS_SRC_COLOR            : 0x0301,
     53 SRC_ALPHA                      : 0x0302,
     54 ONE_MINUS_SRC_ALPHA            : 0x0303,
     55 DST_ALPHA                      : 0x0304,
     56 ONE_MINUS_DST_ALPHA            : 0x0305,
     57 
     58    /* BlendingFactorSrc */
     59    /*      ZERO */
     60    /*      ONE */
     61 DST_COLOR                      : 0x0306,
     62 ONE_MINUS_DST_COLOR            : 0x0307,
     63 SRC_ALPHA_SATURATE             : 0x0308,
     64    /*      SRC_ALPHA */
     65    /*      ONE_MINUS_SRC_ALPHA */
     66    /*      DST_ALPHA */
     67    /*      ONE_MINUS_DST_ALPHA */
     68 
     69    /* BlendEquationSeparate */
     70 FUNC_ADD                       : 0x8006,
     71 BLEND_EQUATION                 : 0x8009,
     72 BLEND_EQUATION_RGB             : 0x8009,   /* same as BLEND_EQUATION */
     73 BLEND_EQUATION_ALPHA           : 0x883D,
     74 
     75    /* BlendSubtract */
     76 FUNC_SUBTRACT                  : 0x800A,
     77 FUNC_REVERSE_SUBTRACT          : 0x800B,
     78 
     79    /* Separate Blend Functions */
     80 BLEND_DST_RGB                  : 0x80C8,
     81 BLEND_SRC_RGB                  : 0x80C9,
     82 BLEND_DST_ALPHA                : 0x80CA,
     83 BLEND_SRC_ALPHA                : 0x80CB,
     84 CONSTANT_COLOR                 : 0x8001,
     85 ONE_MINUS_CONSTANT_COLOR       : 0x8002,
     86 CONSTANT_ALPHA                 : 0x8003,
     87 ONE_MINUS_CONSTANT_ALPHA       : 0x8004,
     88 BLEND_COLOR                    : 0x8005,
     89 
     90    /* Buffer Objects */
     91 ARRAY_BUFFER                   : 0x8892,
     92 ELEMENT_ARRAY_BUFFER           : 0x8893,
     93 ARRAY_BUFFER_BINDING           : 0x8894,
     94 ELEMENT_ARRAY_BUFFER_BINDING   : 0x8895,
     95 
     96 STREAM_DRAW                    : 0x88E0,
     97 STATIC_DRAW                    : 0x88E4,
     98 DYNAMIC_DRAW                   : 0x88E8,
     99 
    100 BUFFER_SIZE                    : 0x8764,
    101 BUFFER_USAGE                   : 0x8765,
    102 
    103 CURRENT_VERTEX_ATTRIB          : 0x8626,
    104 
    105    /* CullFaceMode */
    106 FRONT                          : 0x0404,
    107 BACK                           : 0x0405,
    108 FRONT_AND_BACK                 : 0x0408,
    109 
    110    /* DepthFunction */
    111    /*      NEVER */
    112    /*      LESS */
    113    /*      EQUAL */
    114    /*      LEQUAL */
    115    /*      GREATER */
    116    /*      NOTEQUAL */
    117    /*      GEQUAL */
    118    /*      ALWAYS */
    119 
    120    /* EnableCap */
    121    /* TEXTURE_2D */
    122 CULL_FACE                      : 0x0B44,
    123 BLEND                          : 0x0BE2,
    124 DITHER                         : 0x0BD0,
    125 STENCIL_TEST                   : 0x0B90,
    126 DEPTH_TEST                     : 0x0B71,
    127 SCISSOR_TEST                   : 0x0C11,
    128 POLYGON_OFFSET_FILL            : 0x8037,
    129 SAMPLE_ALPHA_TO_COVERAGE       : 0x809E,
    130 SAMPLE_COVERAGE                : 0x80A0,
    131 
    132    /* ErrorCode */
    133 NO_ERROR                       : 0,
    134 INVALID_ENUM                   : 0x0500,
    135 INVALID_VALUE                  : 0x0501,
    136 INVALID_OPERATION              : 0x0502,
    137 OUT_OF_MEMORY                  : 0x0505,
    138 
    139    /* FrontFaceDirection */
    140 CW                             : 0x0900,
    141 CCW                            : 0x0901,
    142 
    143    /* GetPName */
    144 LINE_WIDTH                     : 0x0B21,
    145 ALIASED_POINT_SIZE_RANGE       : 0x846D,
    146 ALIASED_LINE_WIDTH_RANGE       : 0x846E,
    147 CULL_FACE_MODE                 : 0x0B45,
    148 FRONT_FACE                     : 0x0B46,
    149 DEPTH_RANGE                    : 0x0B70,
    150 DEPTH_WRITEMASK                : 0x0B72,
    151 DEPTH_CLEAR_VALUE              : 0x0B73,
    152 DEPTH_FUNC                     : 0x0B74,
    153 STENCIL_CLEAR_VALUE            : 0x0B91,
    154 STENCIL_FUNC                   : 0x0B92,
    155 STENCIL_FAIL                   : 0x0B94,
    156 STENCIL_PASS_DEPTH_FAIL        : 0x0B95,
    157 STENCIL_PASS_DEPTH_PASS        : 0x0B96,
    158 STENCIL_REF                    : 0x0B97,
    159 STENCIL_VALUE_MASK             : 0x0B93,
    160 STENCIL_WRITEMASK              : 0x0B98,
    161 STENCIL_BACK_FUNC              : 0x8800,
    162 STENCIL_BACK_FAIL              : 0x8801,
    163 STENCIL_BACK_PASS_DEPTH_FAIL   : 0x8802,
    164 STENCIL_BACK_PASS_DEPTH_PASS   : 0x8803,
    165 STENCIL_BACK_REF               : 0x8CA3,
    166 STENCIL_BACK_VALUE_MASK        : 0x8CA4,
    167 STENCIL_BACK_WRITEMASK         : 0x8CA5,
    168 VIEWPORT                       : 0x0BA2,
    169 SCISSOR_BOX                    : 0x0C10,
    170    /*      SCISSOR_TEST */
    171 COLOR_CLEAR_VALUE              : 0x0C22,
    172 COLOR_WRITEMASK                : 0x0C23,
    173 UNPACK_ALIGNMENT               : 0x0CF5,
    174 PACK_ALIGNMENT                 : 0x0D05,
    175 MAX_TEXTURE_SIZE               : 0x0D33,
    176 MAX_VIEWPORT_DIMS              : 0x0D3A,
    177 SUBPIXEL_BITS                  : 0x0D50,
    178 RED_BITS                       : 0x0D52,
    179 GREEN_BITS                     : 0x0D53,
    180 BLUE_BITS                      : 0x0D54,
    181 ALPHA_BITS                     : 0x0D55,
    182 DEPTH_BITS                     : 0x0D56,
    183 STENCIL_BITS                   : 0x0D57,
    184 POLYGON_OFFSET_UNITS           : 0x2A00,
    185    /*      POLYGON_OFFSET_FILL */
    186 POLYGON_OFFSET_FACTOR          : 0x8038,
    187 TEXTURE_BINDING_2D             : 0x8069,
    188 SAMPLE_BUFFERS                 : 0x80A8,
    189 SAMPLES                        : 0x80A9,
    190 SAMPLE_COVERAGE_VALUE          : 0x80AA,
    191 SAMPLE_COVERAGE_INVERT         : 0x80AB,
    192 
    193    /* GetTextureParameter */
    194    /*      TEXTURE_MAG_FILTER */
    195    /*      TEXTURE_MIN_FILTER */
    196    /*      TEXTURE_WRAP_S */
    197    /*      TEXTURE_WRAP_T */
    198 
    199 COMPRESSED_TEXTURE_FORMATS     : 0x86A3,
    200 
    201    /* HintMode */
    202 DONT_CARE                      : 0x1100,
    203 FASTEST                        : 0x1101,
    204 NICEST                         : 0x1102,
    205 
    206    /* HintTarget */
    207 GENERATE_MIPMAP_HINT            : 0x8192,
    208 
    209    /* DataType */
    210 BYTE                           : 0x1400,
    211 UNSIGNED_BYTE                  : 0x1401,
    212 SHORT                          : 0x1402,
    213 UNSIGNED_SHORT                 : 0x1403,
    214 INT                            : 0x1404,
    215 UNSIGNED_INT                   : 0x1405,
    216 FLOAT                          : 0x1406,
    217 
    218    /* PixelFormat */
    219 DEPTH_COMPONENT                : 0x1902,
    220 ALPHA                          : 0x1906,
    221 RGB                            : 0x1907,
    222 RGBA                           : 0x1908,
    223 LUMINANCE                      : 0x1909,
    224 LUMINANCE_ALPHA                : 0x190A,
    225 
    226    /* PixelType */
    227    /*      UNSIGNED_BYTE */
    228 UNSIGNED_SHORT_4_4_4_4         : 0x8033,
    229 UNSIGNED_SHORT_5_5_5_1         : 0x8034,
    230 UNSIGNED_SHORT_5_6_5           : 0x8363,
    231 
    232    /* Shaders */
    233 FRAGMENT_SHADER                  : 0x8B30,
    234 VERTEX_SHADER                    : 0x8B31,
    235 MAX_VERTEX_ATTRIBS               : 0x8869,
    236 MAX_VERTEX_UNIFORM_VECTORS       : 0x8DFB,
    237 MAX_VARYING_VECTORS              : 0x8DFC,
    238 MAX_COMBINED_TEXTURE_IMAGE_UNITS : 0x8B4D,
    239 MAX_VERTEX_TEXTURE_IMAGE_UNITS   : 0x8B4C,
    240 MAX_TEXTURE_IMAGE_UNITS          : 0x8872,
    241 MAX_FRAGMENT_UNIFORM_VECTORS     : 0x8DFD,
    242 SHADER_TYPE                      : 0x8B4F,
    243 DELETE_STATUS                    : 0x8B80,
    244 LINK_STATUS                      : 0x8B82,
    245 VALIDATE_STATUS                  : 0x8B83,
    246 ATTACHED_SHADERS                 : 0x8B85,
    247 ACTIVE_UNIFORMS                  : 0x8B86,
    248 ACTIVE_ATTRIBUTES                : 0x8B89,
    249 SHADING_LANGUAGE_VERSION         : 0x8B8C,
    250 CURRENT_PROGRAM                  : 0x8B8D,
    251 
    252    /* StencilFunction */
    253 NEVER                          : 0x0200,
    254 LESS                           : 0x0201,
    255 EQUAL                          : 0x0202,
    256 LEQUAL                         : 0x0203,
    257 GREATER                        : 0x0204,
    258 NOTEQUAL                       : 0x0205,
    259 GEQUAL                         : 0x0206,
    260 ALWAYS                         : 0x0207,
    261 
    262    /* StencilOp */
    263    /*      ZERO */
    264 KEEP                           : 0x1E00,
    265 REPLACE                        : 0x1E01,
    266 INCR                           : 0x1E02,
    267 DECR                           : 0x1E03,
    268 INVERT                         : 0x150A,
    269 INCR_WRAP                      : 0x8507,
    270 DECR_WRAP                      : 0x8508,
    271 
    272    /* StringName */
    273 VENDOR                         : 0x1F00,
    274 RENDERER                       : 0x1F01,
    275 VERSION                        : 0x1F02,
    276 
    277    /* TextureMagFilter */
    278 NEAREST                        : 0x2600,
    279 LINEAR                         : 0x2601,
    280 
    281    /* TextureMinFilter */
    282    /*      NEAREST */
    283    /*      LINEAR */
    284 NEAREST_MIPMAP_NEAREST         : 0x2700,
    285 LINEAR_MIPMAP_NEAREST          : 0x2701,
    286 NEAREST_MIPMAP_LINEAR          : 0x2702,
    287 LINEAR_MIPMAP_LINEAR           : 0x2703,
    288 
    289    /* TextureParameterName */
    290 TEXTURE_MAG_FILTER             : 0x2800,
    291 TEXTURE_MIN_FILTER             : 0x2801,
    292 TEXTURE_WRAP_S                 : 0x2802,
    293 TEXTURE_WRAP_T                 : 0x2803,
    294 
    295    /* TextureTarget */
    296 TEXTURE_2D                     : 0x0DE1,
    297 TEXTURE                        : 0x1702,
    298 
    299 TEXTURE_CUBE_MAP               : 0x8513,
    300 TEXTURE_BINDING_CUBE_MAP       : 0x8514,
    301 TEXTURE_CUBE_MAP_POSITIVE_X    : 0x8515,
    302 TEXTURE_CUBE_MAP_NEGATIVE_X    : 0x8516,
    303 TEXTURE_CUBE_MAP_POSITIVE_Y    : 0x8517,
    304 TEXTURE_CUBE_MAP_NEGATIVE_Y    : 0x8518,
    305 TEXTURE_CUBE_MAP_POSITIVE_Z    : 0x8519,
    306 TEXTURE_CUBE_MAP_NEGATIVE_Z    : 0x851A,
    307 MAX_CUBE_MAP_TEXTURE_SIZE      : 0x851C,
    308 
    309    /* TextureUnit */
    310 TEXTURE0                       : 0x84C0,
    311 TEXTURE1                       : 0x84C1,
    312 TEXTURE2                       : 0x84C2,
    313 TEXTURE3                       : 0x84C3,
    314 TEXTURE4                       : 0x84C4,
    315 TEXTURE5                       : 0x84C5,
    316 TEXTURE6                       : 0x84C6,
    317 TEXTURE7                       : 0x84C7,
    318 TEXTURE8                       : 0x84C8,
    319 TEXTURE9                       : 0x84C9,
    320 TEXTURE10                      : 0x84CA,
    321 TEXTURE11                      : 0x84CB,
    322 TEXTURE12                      : 0x84CC,
    323 TEXTURE13                      : 0x84CD,
    324 TEXTURE14                      : 0x84CE,
    325 TEXTURE15                      : 0x84CF,
    326 TEXTURE16                      : 0x84D0,
    327 TEXTURE17                      : 0x84D1,
    328 TEXTURE18                      : 0x84D2,
    329 TEXTURE19                      : 0x84D3,
    330 TEXTURE20                      : 0x84D4,
    331 TEXTURE21                      : 0x84D5,
    332 TEXTURE22                      : 0x84D6,
    333 TEXTURE23                      : 0x84D7,
    334 TEXTURE24                      : 0x84D8,
    335 TEXTURE25                      : 0x84D9,
    336 TEXTURE26                      : 0x84DA,
    337 TEXTURE27                      : 0x84DB,
    338 TEXTURE28                      : 0x84DC,
    339 TEXTURE29                      : 0x84DD,
    340 TEXTURE30                      : 0x84DE,
    341 TEXTURE31                      : 0x84DF,
    342 ACTIVE_TEXTURE                 : 0x84E0,
    343 
    344    /* TextureWrapMode */
    345 REPEAT                         : 0x2901,
    346 CLAMP_TO_EDGE                  : 0x812F,
    347 MIRRORED_REPEAT                : 0x8370,
    348 
    349    /* Uniform Types */
    350 FLOAT_VEC2                     : 0x8B50,
    351 FLOAT_VEC3                     : 0x8B51,
    352 FLOAT_VEC4                     : 0x8B52,
    353 INT_VEC2                       : 0x8B53,
    354 INT_VEC3                       : 0x8B54,
    355 INT_VEC4                       : 0x8B55,
    356 BOOL                           : 0x8B56,
    357 BOOL_VEC2                      : 0x8B57,
    358 BOOL_VEC3                      : 0x8B58,
    359 BOOL_VEC4                      : 0x8B59,
    360 FLOAT_MAT2                     : 0x8B5A,
    361 FLOAT_MAT3                     : 0x8B5B,
    362 FLOAT_MAT4                     : 0x8B5C,
    363 SAMPLER_2D                     : 0x8B5E,
    364 SAMPLER_CUBE                   : 0x8B60,
    365 
    366    /* Vertex Arrays */
    367 VERTEX_ATTRIB_ARRAY_ENABLED        : 0x8622,
    368 VERTEX_ATTRIB_ARRAY_SIZE           : 0x8623,
    369 VERTEX_ATTRIB_ARRAY_STRIDE         : 0x8624,
    370 VERTEX_ATTRIB_ARRAY_TYPE           : 0x8625,
    371 VERTEX_ATTRIB_ARRAY_NORMALIZED     : 0x886A,
    372 VERTEX_ATTRIB_ARRAY_POINTER        : 0x8645,
    373 VERTEX_ATTRIB_ARRAY_BUFFER_BINDING : 0x889F,
    374 
    375    /* Read Format */
    376 IMPLEMENTATION_COLOR_READ_TYPE   : 0x8B9A,
    377 IMPLEMENTATION_COLOR_READ_FORMAT : 0x8B9B,
    378 
    379    /* Shader Source */
    380 COMPILE_STATUS                 : 0x8B81,
    381 
    382    /* Shader Precision-Specified Types */
    383 LOW_FLOAT                      : 0x8DF0,
    384 MEDIUM_FLOAT                   : 0x8DF1,
    385 HIGH_FLOAT                     : 0x8DF2,
    386 LOW_INT                        : 0x8DF3,
    387 MEDIUM_INT                     : 0x8DF4,
    388 HIGH_INT                       : 0x8DF5,
    389 
    390    /* Framebuffer Object. */
    391 FRAMEBUFFER                    : 0x8D40,
    392 RENDERBUFFER                   : 0x8D41,
    393 
    394 RGBA4                          : 0x8056,
    395 RGB5_A1                        : 0x8057,
    396 RGB565                         : 0x8D62,
    397 DEPTH_COMPONENT16              : 0x81A5,
    398 STENCIL_INDEX8                 : 0x8D48,
    399 DEPTH_STENCIL                  : 0x84F9,
    400 
    401 RENDERBUFFER_WIDTH             : 0x8D42,
    402 RENDERBUFFER_HEIGHT            : 0x8D43,
    403 RENDERBUFFER_INTERNAL_FORMAT   : 0x8D44,
    404 RENDERBUFFER_RED_SIZE          : 0x8D50,
    405 RENDERBUFFER_GREEN_SIZE        : 0x8D51,
    406 RENDERBUFFER_BLUE_SIZE         : 0x8D52,
    407 RENDERBUFFER_ALPHA_SIZE        : 0x8D53,
    408 RENDERBUFFER_DEPTH_SIZE        : 0x8D54,
    409 RENDERBUFFER_STENCIL_SIZE      : 0x8D55,
    410 
    411 FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE           : 0x8CD0,
    412 FRAMEBUFFER_ATTACHMENT_OBJECT_NAME           : 0x8CD1,
    413 FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL         : 0x8CD2,
    414 FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE : 0x8CD3,
    415 
    416 COLOR_ATTACHMENT0              : 0x8CE0,
    417 DEPTH_ATTACHMENT               : 0x8D00,
    418 STENCIL_ATTACHMENT             : 0x8D20,
    419 DEPTH_STENCIL_ATTACHMENT       : 0x821A,
    420 
    421 NONE                           : 0,
    422 
    423 FRAMEBUFFER_COMPLETE                      : 0x8CD5,
    424 FRAMEBUFFER_INCOMPLETE_ATTACHMENT         : 0x8CD6,
    425 FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT : 0x8CD7,
    426 FRAMEBUFFER_INCOMPLETE_DIMENSIONS         : 0x8CD9,
    427 FRAMEBUFFER_UNSUPPORTED                   : 0x8CDD,
    428 
    429 FRAMEBUFFER_BINDING            : 0x8CA6,
    430 RENDERBUFFER_BINDING           : 0x8CA7,
    431 MAX_RENDERBUFFER_SIZE          : 0x84E8,
    432 
    433 INVALID_FRAMEBUFFER_OPERATION  : 0x0506,
    434 
    435 /* WebGL-specific enums */
    436 UNPACK_FLIP_Y_WEBGL                : 0x9240,
    437 UNPACK_PREMULTIPLY_ALPHA_WEBGL     : 0x9241,
    438 CONTEXT_LOST_WEBGL                 : 0x9242,
    439 UNPACK_COLORSPACE_CONVERSION_WEBGL : 0x9243,
    440 BROWSER_DEFAULT_WEBGL              : 0x9244
    441 };
    442 
    443 // Other non-function properties on the WebGL object
    444 var otherProperties = {
    445 drawingBufferWidth      : "number",
    446 drawingBufferHeight     : "number",
    447 drawingBufferColorSpace : "string",
    448 unpackColorSpace        : "string",
    449 canvas                  : "implementation-dependent"
    450 };
    451 
    452 // Properties to be ignored (as a list of strings) because they were
    453 // added in versions of the spec that are backward-compatible with
    454 // this version
    455 var ignoredProperties = [
    456 ];
    457 
    458 // Constants removed from the WebGL spec compared to ES 2.0
    459 var removedConstants = {
    460 NUM_COMPRESSED_TEXTURE_FORMATS : 0x86A2,
    461 FIXED                          : 0x140C,
    462 ACTIVE_UNIFORM_MAX_LENGTH      : 0x8B87,
    463 ACTIVE_ATTRIBUTE_MAX_LENGTH    : 0x8B8A,
    464 EXTENSIONS                     : 0x1F03,
    465 INFO_LOG_LENGTH                : 0x8B84,
    466 SHADER_SOURCE_LENGTH           : 0x8B88,
    467 SHADER_COMPILER                : 0x8DFA,
    468 SHADER_BINARY_FORMATS          : 0x8DF8,
    469 NUM_SHADER_BINARY_FORMATS      : 0x8DF9,
    470 };
    471 
    472 function assertProperty(v, p) {
    473  if (p in v) {
    474    return true;
    475  } else {
    476    testFailed("Property does not exist: " + p)
    477    return false;
    478  }
    479 }
    480 
    481 function assertNoProperty(v, p) {
    482  if (p in v) {
    483    testFailed("Property is defined and should not be: " + p)
    484    return false;
    485  } else {
    486    return true;
    487  }
    488 }
    489 
    490 function assertMsg_(bool, msg) {
    491  if (!bool) // show only failures to avoid spamming result list
    492    assertMsg(bool, msg);
    493  return bool;
    494 }
    495 
    496 debug("");
    497 debug("Canvas.getContext");
    498 
    499 var canvas = document.getElementById("canvas");
    500 var wtu = WebGLTestUtils;
    501 var gl = wtu.create3DContext(canvas);
    502 var passed = true;
    503 for (var i in constants) {
    504  var r = assertProperty(gl, i) && assertMsg_(gl[i] == constants[i], "Property "+i+" value test "+gl[i]+" == "+constants[i]);
    505  passed = passed && r;
    506 }
    507 if (passed) {
    508  testPassed("All WebGL constants found to have correct values.");
    509 }
    510 passed = true;
    511 for (var i in removedConstants) {
    512  var r = assertNoProperty(gl, i);
    513  passed = passed && r;
    514 }
    515 if (passed) {
    516  testPassed("All constants removed from WebGL spec were absent from WebGL context.");
    517 }
    518 var extended = false;
    519 for (var i in gl) {
    520  if (constants[i] !== undefined) {
    521    // OK; known constant
    522  } else if (ignoredProperties.indexOf(i) != -1) {
    523    // OK; constant that should be ignored because it was added in a later version of the spec
    524  } else if (otherProperties[i] !== undefined &&
    525             (otherProperties[i] == "implementation-dependent" || typeof gl[i] == otherProperties[i])) {
    526    // OK; known property of known type
    527  } else if (typeof gl[i] != "function" && removedConstants[i] === undefined) {
    528    if (!extended) {
    529      extended = true;
    530      testFailed("Also found the following extra properties:");
    531    }
    532    testFailed(i);
    533  }
    534 }
    535 
    536 if (!extended) {
    537  testPassed("No extra properties found on WebGL context.");
    538 }
    539 
    540 debug("");
    541 var successfullyParsed = true;
    542 </script>
    543 <script src="../../js/js-test-post.js"></script>
    544 
    545 </body>
    546 </html>