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vertex-buffer-updated-after-draw.html (2471B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <title>WebGL Vertex Buffer Updated After Draw Test</title>
     12 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
     13 <script src="../../js/js-test-pre.js"></script>
     14 <script src="../../js/webgl-test-utils.js"> </script>
     15 </head>
     16 <body>
     17 <canvas id="example" width="50" height="50">
     18 </canvas>
     19 <div id="description"></div>
     20 <div id="console"></div>
     21 <script id="vshader" type="x-shader/x-vertex">
     22 attribute vec2 a_position;
     23 attribute vec4 a_color;
     24 varying vec4 v_outcolor;
     25 void main() {
     26  gl_Position = vec4(a_position, 0, 1);
     27  v_outcolor = a_color;
     28 }
     29 </script>
     30 
     31 <script id="fshader" type="x-shader/x-fragment">
     32 varying mediump vec4 v_outcolor;
     33 void main() {
     34    gl_FragColor = v_outcolor;
     35 }
     36 </script>
     37 
     38 <script>
     39 // Tests that D3D11 dirty bit updates don't forget about BufferSubData attrib updates.
     40 // Based on ANGLE test (StateChangeTest, VertexBufferUpdatedAfterDraw) from https://github.com/google/angle/blob/f7f0b8c3ab21c52cc2915048959361cf628d95f0/src/tests/gl_tests/StateChangeTest.cpp
     41 "use strict";
     42 var wtu = WebGLTestUtils;
     43 description();
     44 
     45 var gl = wtu.create3DContext("example");
     46 
     47 var program = wtu.setupProgram(gl, ['vshader', 'fshader']);
     48 
     49 var colorLoc = gl.getAttribLocation(program, "a_color");
     50 var green = new Uint8Array(4 * 6);
     51 var red = new Uint8Array(4 * 6);
     52 
     53 for (var i = 0; i < 6; ++i) {
     54  var ci = i * 4;
     55 
     56  green[ci] = 0;
     57  red[ci] = 255;
     58 
     59  green[ci + 1] = 255;
     60  red[ci + 1] = 0;
     61 
     62  green[ci + 2] = red[ci + 2] = 0;
     63 
     64  green[ci + 3] = red[ci + 3] = 255;
     65 }
     66 
     67 var positionLoc = gl.getAttribLocation(program, "a_position");
     68 
     69 var gridRes = 1;
     70 wtu.setupIndexedQuad(gl, gridRes, positionLoc);
     71 
     72 var colorBuf = gl.createBuffer();
     73 gl.bindBuffer(gl.ARRAY_BUFFER, colorBuf);
     74 gl.bufferData(gl.ARRAY_BUFFER, green, gl.STATIC_DRAW);
     75 gl.vertexAttribPointer(colorLoc, 4, gl.UNSIGNED_BYTE, true, 0, 0);
     76 gl.enableVertexAttribArray(colorLoc);
     77 
     78 wtu.clearAndDrawIndexedQuad(gl, gridRes);
     79 wtu.checkCanvas(gl, [0, 255, 0, 255], "should be green");
     80 
     81 gl.bufferSubData(gl.ARRAY_BUFFER, 0, red);
     82 
     83 wtu.clearAndDrawIndexedQuad(gl, gridRes);
     84 wtu.checkCanvas(gl, [255, 0, 0, 255], "should be red");
     85 
     86 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors");
     87 
     88 var successfullyParsed = true;
     89 </script>
     90 <script src="../../js/js-test-post.js"></script>
     91 
     92 </body>
     93 </html>