vertex-buffer-updated-after-draw.html (2471B)
1 <!-- 2 Copyright (c) 2019 The Khronos Group Inc. 3 Use of this source code is governed by an MIT-style license that can be 4 found in the LICENSE.txt file. 5 --> 6 7 <!DOCTYPE html> 8 <html> 9 <head> 10 <meta charset="utf-8"> 11 <title>WebGL Vertex Buffer Updated After Draw Test</title> 12 <link rel="stylesheet" href="../../resources/js-test-style.css"/> 13 <script src="../../js/js-test-pre.js"></script> 14 <script src="../../js/webgl-test-utils.js"> </script> 15 </head> 16 <body> 17 <canvas id="example" width="50" height="50"> 18 </canvas> 19 <div id="description"></div> 20 <div id="console"></div> 21 <script id="vshader" type="x-shader/x-vertex"> 22 attribute vec2 a_position; 23 attribute vec4 a_color; 24 varying vec4 v_outcolor; 25 void main() { 26 gl_Position = vec4(a_position, 0, 1); 27 v_outcolor = a_color; 28 } 29 </script> 30 31 <script id="fshader" type="x-shader/x-fragment"> 32 varying mediump vec4 v_outcolor; 33 void main() { 34 gl_FragColor = v_outcolor; 35 } 36 </script> 37 38 <script> 39 // Tests that D3D11 dirty bit updates don't forget about BufferSubData attrib updates. 40 // Based on ANGLE test (StateChangeTest, VertexBufferUpdatedAfterDraw) from https://github.com/google/angle/blob/f7f0b8c3ab21c52cc2915048959361cf628d95f0/src/tests/gl_tests/StateChangeTest.cpp 41 "use strict"; 42 var wtu = WebGLTestUtils; 43 description(); 44 45 var gl = wtu.create3DContext("example"); 46 47 var program = wtu.setupProgram(gl, ['vshader', 'fshader']); 48 49 var colorLoc = gl.getAttribLocation(program, "a_color"); 50 var green = new Uint8Array(4 * 6); 51 var red = new Uint8Array(4 * 6); 52 53 for (var i = 0; i < 6; ++i) { 54 var ci = i * 4; 55 56 green[ci] = 0; 57 red[ci] = 255; 58 59 green[ci + 1] = 255; 60 red[ci + 1] = 0; 61 62 green[ci + 2] = red[ci + 2] = 0; 63 64 green[ci + 3] = red[ci + 3] = 255; 65 } 66 67 var positionLoc = gl.getAttribLocation(program, "a_position"); 68 69 var gridRes = 1; 70 wtu.setupIndexedQuad(gl, gridRes, positionLoc); 71 72 var colorBuf = gl.createBuffer(); 73 gl.bindBuffer(gl.ARRAY_BUFFER, colorBuf); 74 gl.bufferData(gl.ARRAY_BUFFER, green, gl.STATIC_DRAW); 75 gl.vertexAttribPointer(colorLoc, 4, gl.UNSIGNED_BYTE, true, 0, 0); 76 gl.enableVertexAttribArray(colorLoc); 77 78 wtu.clearAndDrawIndexedQuad(gl, gridRes); 79 wtu.checkCanvas(gl, [0, 255, 0, 255], "should be green"); 80 81 gl.bufferSubData(gl.ARRAY_BUFFER, 0, red); 82 83 wtu.clearAndDrawIndexedQuad(gl, gridRes); 84 wtu.checkCanvas(gl, [255, 0, 0, 255], "should be red"); 85 86 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors"); 87 88 var successfullyParsed = true; 89 </script> 90 <script src="../../js/js-test-post.js"></script> 91 92 </body> 93 </html>