tor-browser

The Tor Browser
git clone https://git.dasho.dev/tor-browser.git
Log | Files | Refs | README | LICENSE

gl-vertexattribpointer.html (6056B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <title>WebGL vertexAttribPointer Conformance Tests</title>
     12 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
     13 <script src="../../js/js-test-pre.js"></script>
     14 <script src="../../js/webgl-test-utils.js"></script>
     15 </head>
     16 <body>
     17 <div id="description"></div>
     18 <div id="console"></div>
     19 <canvas id="canvas" width="2" height="2"> </canvas>
     20 <script>
     21 "use strict";
     22 description("This test checks vertexAttribPointer behaviors in WebGL.");
     23 
     24 debug("");
     25 debug("Canvas.getContext");
     26 
     27 var wtu = WebGLTestUtils;
     28 var gl = wtu.create3DContext("canvas");
     29 if (!gl) {
     30  testFailed("context does not exist");
     31 } else {
     32  testPassed("context exists");
     33 
     34  debug("");
     35  debug("Checking gl.vertexAttribPointer.");
     36 
     37  if (!gl.FIXED) {
     38    gl.FIXED = 0x140C;
     39  }
     40 
     41  var vertexObject = gl.createBuffer();
     42  gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
     43  gl.bufferData(gl.ARRAY_BUFFER, new Float32Array(0), gl.STATIC_DRAW);
     44 
     45 
     46  gl.bindBuffer(gl.ARRAY_BUFFER, null);
     47  gl.vertexAttribPointer(0, 1, gl.FLOAT, false, 0, 4);
     48  wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION,
     49      "vertexAttribPointer should fail if no buffer is bound and `offset` is non-zero.");
     50 
     51  gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
     52  gl.vertexAttribPointer(0, 1, gl.FLOAT, false, 0, 0);
     53  wtu.glErrorShouldBe(gl, gl.NO_ERROR);
     54 
     55  gl.bindBuffer(gl.ARRAY_BUFFER, null);
     56  gl.vertexAttribPointer(0, 1, gl.FLOAT, false, 0, 0);
     57  wtu.glErrorShouldBe(gl, gl.NO_ERROR,
     58      "vertexAttribPointer should succeed if no buffer is bound and `offset` is zero.");
     59 
     60  gl.bindBuffer(gl.ARRAY_BUFFER, vertexObject);
     61 
     62 
     63  if (wtu.getDefault3DContextVersion() < 2) {
     64    gl.vertexAttribPointer(0, 1, gl.INT, 0, 0, 0);
     65    wtu.glErrorShouldBe(gl, gl.INVALID_ENUM,
     66            "vertexAttribPointer should not support INT");
     67    gl.vertexAttribPointer(0, 1, gl.UNSIGNED_INT, 0, 0, 0);
     68    wtu.glErrorShouldBe(gl, gl.INVALID_ENUM,
     69            "vertexAttribPointer should not support UNSIGNED_INT");
     70  }
     71  gl.vertexAttribPointer(0, 1, gl.FIXED, 0, 0, 0);
     72  wtu.glErrorShouldBe(gl, gl.INVALID_ENUM,
     73          "vertexAttribPointer should not support FIXED");
     74 
     75  var checkVertexAttribPointer = function(
     76      gl, err, reason, size, type, normalize, stride, offset) {
     77    gl.vertexAttribPointer(0, size, type, normalize, stride, offset);
     78    var succeeded = (err == gl.NO_ERROR);
     79    wtu.glErrorShouldBe(gl, err,
     80        "gl.vertexAttribPointer(0, " + size +
     81        ", gl." + wtu.glEnumToString(gl, type) +
     82        ", " + normalize +
     83        ", " + stride +
     84        ", " + offset +
     85        ") should " + (succeeded ? "succeed " : "fail ") + reason);
     86    if (succeeded) {
     87      shouldBe('gl.getVertexAttrib(0, gl.VERTEX_ATTRIB_ARRAY_SIZE)', size.toString());
     88      shouldBe('gl.getVertexAttrib(0, gl.VERTEX_ATTRIB_ARRAY_TYPE)', 'gl.' + wtu.glEnumToString(gl, type));
     89      shouldBe('gl.getVertexAttrib(0, gl.VERTEX_ATTRIB_ARRAY_NORMALIZED)', normalize.toString());
     90      shouldBe('gl.getVertexAttrib(0, gl.VERTEX_ATTRIB_ARRAY_STRIDE)', stride.toString());
     91      shouldBe('gl.getVertexAttribOffset(0, gl.VERTEX_ATTRIB_ARRAY_POINTER)', offset.toString());
     92    }
     93  }
     94 
     95  var types = [
     96    { type:gl.BYTE,           bytesPerComponent: 1 },
     97    { type:gl.UNSIGNED_BYTE,  bytesPerComponent: 1 },
     98    { type:gl.SHORT,          bytesPerComponent: 2 },
     99    { type:gl.UNSIGNED_SHORT, bytesPerComponent: 2 },
    100    { type:gl.FLOAT,          bytesPerComponent: 4 },
    101  ];
    102 
    103  if (wtu.getDefault3DContextVersion() >= 2) {
    104    types.push(...[
    105        { type:gl.INT,                         bytesPerComponent: 4 },
    106        { type:gl.UNSIGNED_INT,                bytesPerComponent: 4 },
    107        { type:gl.HALF_FLOAT,                  bytesPerComponent: 2 },
    108        { type:gl.INT_2_10_10_10_REV,          bytesPerComponent: 4, minSize: 4 },
    109        { type:gl.UNSIGNED_INT_2_10_10_10_REV, bytesPerComponent: 4, minSize: 4 },
    110      ]);
    111  }
    112 
    113  for (var ii = 0; ii < types.length; ++ii) {
    114    var info = types[ii];
    115    debug("");
    116    for (var size = 1; size <= 4; ++size) {
    117      debug("");
    118      debug("checking: " + wtu.glEnumToString(gl, info.type) + " with size " + size);
    119      var bytesPerElement = size * info.bytesPerComponent;
    120      var offsetSet = [
    121          0,
    122          1,
    123          info.bytesPerComponent - 1,
    124          info.bytesPerComponent,
    125          info.bytesPerComponent + 1,
    126          info.bytesPerComponent * 2];
    127      for (var jj = 0; jj < offsetSet.length; ++jj) {
    128        var offset = offsetSet[jj];
    129        for (var kk = 0; kk < offsetSet.length; ++kk) {
    130          var stride = offsetSet[kk];
    131          var err = gl.NO_ERROR;
    132          var reason = ""
    133          if (offset % info.bytesPerComponent != 0) {
    134            reason = "because offset is bad";
    135            err = gl.INVALID_OPERATION;
    136          }
    137          if (stride % info.bytesPerComponent != 0) {
    138            reason = "because stride is bad";
    139            err = gl.INVALID_OPERATION;
    140          }
    141          if (size < info.minSize) {
    142            reason = "because size < minSize";
    143            err = gl.INVALID_OPERATION;
    144          }
    145          checkVertexAttribPointer(
    146              gl, err, reason, size, info.type, false, stride, offset);
    147        }
    148        var stride = Math.floor(255 / info.bytesPerComponent) * info.bytesPerComponent;
    149 
    150        if (offset == 0) {
    151          checkVertexAttribPointer(
    152              gl, size < info.minSize ? gl.INVALID_OPERATION : gl.NO_ERROR, "at stride limit",
    153              size, info.type, false, stride, offset);
    154          checkVertexAttribPointer(
    155              gl, size < info.minSize ? [gl.INVALID_OPERATION, gl.INVALID_VALUE] : gl.INVALID_VALUE, "over stride limit",
    156              size, info.type, false,
    157              stride + info.bytesPerComponent, offset);
    158        }
    159      }
    160    }
    161  }
    162 }
    163 
    164 debug("");
    165 var successfullyParsed = true;
    166 
    167 </script>
    168 <script src="../../js/js-test-post.js"></script>
    169 
    170 </body>
    171 </html>