tor-browser

The Tor Browser
git clone https://git.dasho.dev/tor-browser.git
Log | Files | Refs | README | LICENSE

gl-vertex-attrib-render.html (2575B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
     12 <script src="../../js/js-test-pre.js"></script>
     13 <script src="../../js/webgl-test-utils.js"></script>
     14 <script id='vshader' type='x-shader'>
     15 attribute vec4 a;
     16 attribute vec2 p;
     17 void main() {
     18  gl_Position = vec4(p.x + a.x + a.y + a.z + a.w, p.y, 0.0, 1.0);
     19 }
     20 </script>
     21 <script id='fshader' type='x-shader'>
     22 precision mediump float;
     23 void main() {
     24  gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
     25 }
     26 </script>
     27 <script>
     28 "use strict";
     29 function checkRedPortion(gl, w, low, high) {
     30  var buf = new Uint8Array(w * w * 4);
     31  gl.readPixels(0, 0, w, w, gl.RGBA, gl.UNSIGNED_BYTE, buf);
     32  var i = 0;
     33  for (; i < w; ++i) {
     34    if (buf[i * 4 + 0] == 255 && buf[i * 4 + 1] == 0 && buf[i * 4 + 2] == 0 && buf[i * 4 + 3] == 255) {
     35      break;
     36    }
     37  }
     38  return low <= i && i <= high;
     39 }
     40 
     41 function runTest() {
     42  var wtu = WebGLTestUtils;
     43  var gl = wtu.create3DContext('testbed', { preserveDrawingBuffer : true });
     44  if (!gl) {
     45    testFailed('could not create context');
     46    return;
     47  }
     48  var program = wtu.setupProgram(gl, ['vshader', 'fshader'], ['p', 'a'])
     49 
     50  gl.enableVertexAttribArray(gl.p);
     51  var pos = gl.createBuffer();
     52  pos.type = gl.FLOAT;
     53  pos.size = 2;
     54  pos.num = 4;
     55  gl.bindBuffer(gl.ARRAY_BUFFER, pos);
     56  gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([-1, -1, 1, -1, -1, 1, 1, 1]), gl.STATIC_DRAW);
     57 
     58  gl.vertexAttribPointer(0, pos.size, pos.type, false, 0, 0);
     59 
     60  debug('Test vertexAttrib[1..4]fv by setting different combinations that add up to 1.5 and use that when rendering.');
     61  var vals = [[0.5], [0.1,0.4], [0.2,-0.2,0.5], [-1.0,0.3,0.2,2.0]];
     62 
     63  for (var j = 0; j < 4; ++j) {
     64    gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
     65    gl['vertexAttrib' + (j+1) + 'fv'](1, vals[j]);
     66    gl.drawArrays(gl.TRIANGLE_STRIP, 0, pos.num);
     67 
     68    if (checkRedPortion(gl, 50, 50 * 0.7, 50 * 0.8)) {
     69      testPassed('Attribute of size ' + (j+1) + ' was set correctly');
     70    } else {
     71      testFailed('Attribute of size ' + (j+1) + ' was not set correctly');
     72    }
     73  }
     74 }
     75 </script>
     76 </head>
     77 <body>
     78 <canvas id="testbed" width="50" height="50"></canvas>
     79 <div id="description"></div>
     80 <div id="console"></div>
     81 <script>
     82 "use strict";
     83 description('Verify that using constant attributes works.');
     84 runTest();
     85 var successfullyParsed = true;
     86 </script>
     87 <script src="../../js/js-test-post.js"></script>
     88 </body>
     89 </html>