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gl-vertex-attrib-context-switch.html (1917B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9  <head>
     10 <meta charset="utf-8">
     11    <title>WebGL Vertex Attrib Context Switch Test</title>
     12    <link rel="stylesheet" href="../../resources/js-test-style.css"/>
     13    <script src="../../js/js-test-pre.js"></script>
     14    <script src="../../js/webgl-test-utils.js"> </script>
     15 </head>
     16 <body>
     17 <canvas id="one" width="50" height="50">
     18 </canvas>
     19 <canvas id="two" width="50" height="50">
     20 </canvas>
     21 <div id="description"></div>
     22 <div id="console"></div>
     23 <script>
     24 "use strict";
     25 description("tests that vertex attrib value is preserved across context switches");
     26 var wtu = WebGLTestUtils;
     27 var positionLocation = 0;
     28 var colorLocation = 1;
     29 var gridRes = 1;
     30 
     31 var canvas1 = document.getElementById("one");
     32 var gl1 = wtu.create3DContext(canvas1);
     33 var program1 = wtu.setupSimpleVertexColorProgram(gl1, positionLocation, colorLocation);
     34 gl1.vertexAttrib4f(colorLocation, 0.0, 1.0, 0.0, 1.0);
     35 wtu.setupIndexedQuad(gl1, gridRes, positionLocation);
     36 wtu.clearAndDrawIndexedQuad(gl1, gridRes);
     37 wtu.checkCanvas(gl1, [0, 255, 0, 255], "should be green 1");
     38 
     39 var canvas2 = document.getElementById("two");
     40 var gl2 = wtu.create3DContext(canvas2);
     41 var program2 = wtu.setupSimpleVertexColorProgram(gl2, positionLocation, colorLocation);
     42 wtu.setupIndexedQuad(gl2, gridRes, positionLocation);
     43 wtu.clearAndDrawIndexedQuad(gl2, gridRes);
     44 wtu.checkCanvas(gl2, [0, 0, 0, 255], "should be black 1");
     45 
     46 wtu.checkCanvas(gl1, [0, 255, 0, 255], "should be green 2");
     47 
     48 wtu.clearAndDrawIndexedQuad(gl2, gridRes);
     49 wtu.checkCanvas(gl2, [0, 0, 0, 255], "should be black 2");
     50 
     51 wtu.clearAndDrawIndexedQuad(gl1, gridRes);
     52 wtu.checkCanvas(gl1, [0, 255, 0, 255], "should be green 3");
     53 
     54 var successfullyParsed = true;
     55 </script>
     56 <script src="../../js/js-test-post.js"></script>
     57 
     58 </body>
     59 </html>