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gl-disabled-vertex-attrib.html (2097B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <title>WebGL Disabled Vertex Attrib Test</title>
     12 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
     13 <script src="../../js/js-test-pre.js"></script>
     14 <script src="../../js/webgl-test-utils.js"> </script>
     15 </head>
     16 <body>
     17 <canvas id="example" width="50" height="50">
     18 </canvas>
     19 <div id="description"></div>
     20 <div id="console"></div>
     21 <script id="vshader" type="x-shader/x-vertex">
     22 attribute vec4 a_position;
     23 attribute vec4 a_color;
     24 varying vec4 v_color;
     25 bool isCorrectColor(vec4 v) {
     26  return v.x == 0.0 && v.y == 0.0 && v.z == 0.0 && v.w == 1.0;
     27 }
     28 void main() {
     29  gl_Position = a_position;
     30  v_color = isCorrectColor(a_color) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);
     31 }
     32 </script>
     33 
     34 <script id="fshader" type="x-shader/x-fragment">
     35 precision mediump float;
     36 varying vec4 v_color;
     37 void main() {
     38  gl_FragColor = v_color;
     39 }
     40 </script>
     41 
     42 <script>
     43 "use strict";
     44 var wtu = WebGLTestUtils;
     45 description();
     46 
     47 var gl = wtu.create3DContext("example");
     48 
     49 var numVertexAttribs = gl.getParameter(gl.MAX_VERTEX_ATTRIBS);
     50 for (var ii = 0; ii < numVertexAttribs; ++ii) {
     51  var colorLocation = (ii + 1) % numVertexAttribs;
     52  var positionLocation = colorLocation ? 0 : 1;
     53 
     54  if (positionLocation != 0) {
     55    // We need to create a new 3d context for testing attrib 0
     56    // since we've already effected attrib 0 on other tests.
     57    gl = wtu.create3DContext();
     58  }
     59 
     60  debug("testing attrib: " + colorLocation);
     61  var program = wtu.setupProgram(
     62      gl,
     63      ['vshader', 'fshader'],
     64      ['a_position', 'a_color'],
     65      [positionLocation, colorLocation]);
     66  var gridRes = 1;
     67  wtu.setupIndexedQuad(gl, gridRes, positionLocation);
     68  wtu.clearAndDrawIndexedQuad(gl, gridRes);
     69  wtu.checkCanvas(gl, [0, 255, 0, 255], "should be green");
     70 }
     71 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors");
     72 
     73 var successfullyParsed = true;
     74 </script>
     75 <script src="../../js/js-test-post.js"></script>
     76 
     77 </body>
     78 </html>