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gl-disabled-vertex-attrib-update.html (2403B)


      1 <!--
      2 Copyright (c) 2019 The Khronos Group Inc.
      3 Use of this source code is governed by an MIT-style license that can be
      4 found in the LICENSE.txt file.
      5 -->
      6 
      7 <!DOCTYPE html>
      8 <html>
      9 <head>
     10 <meta charset="utf-8">
     11 <title>WebGL Disabled Vertex Attrib Update Test</title>
     12 <link rel="stylesheet" href="../../resources/js-test-style.css"/>
     13 <script src="../../js/js-test-pre.js"></script>
     14 <script src="../../js/webgl-test-utils.js"> </script>
     15 </head>
     16 <body>
     17 <canvas id="example" width="50" height="50">
     18 </canvas>
     19 <div id="description"></div>
     20 <div id="console"></div>
     21 <script id="vshader" type="x-shader/x-vertex">
     22 attribute vec4 a_position;
     23 attribute float a_actualValue;
     24 uniform float u_expectedValue;
     25 varying float v_result;
     26 void main() {
     27  gl_Position = a_position;
     28  v_result = a_actualValue == u_expectedValue ? 1.0 : 0.0;
     29 }
     30 </script>
     31 
     32 <script id="fshader" type="x-shader/x-fragment">
     33 precision mediump float;
     34 varying float v_result;
     35 void main() {
     36  gl_FragColor = v_result > 0.0 ? vec4(0.0, 1.0, 0.0, 1.0) : vec4(1.0, 0.0, 0.0, 1.0);
     37 }
     38 </script>
     39 
     40 <script>
     41 // Tests that repeatedly updating a disabled vertex attribute works as expected.
     42 // This covers an ANGLE bug where dirty bits for current values were ignoring repeated updates.
     43 // Based on ANGLE test (VertexAttributeTest, DisabledAttribUpdates) from https://github.com/google/angle/blob/f7f0b8c3ab21c52cc2915048959361cf628d95f0/src/tests/gl_tests/VertexAttributeTest.cpp
     44 "use strict";
     45 var wtu = WebGLTestUtils;
     46 description();
     47 
     48 var gl = wtu.create3DContext("example");
     49 
     50 var program = wtu.setupProgram(gl, ['vshader', 'fshader']);
     51 gl.useProgram(program);
     52 
     53 var positionLocation = gl.getAttribLocation(program, "a_position");
     54 var attribLoc = gl.getAttribLocation(program, "a_actualValue");
     55 gl.vertexAttribPointer(attribLoc, 1, gl.FLOAT, gl.FALSE, 0, 0);
     56 
     57 var uniLoc = gl.getUniformLocation(program, "u_expectedValue");
     58 
     59 var gridRes = 1;
     60 wtu.setupIndexedQuad(gl, gridRes, positionLocation);
     61 
     62 var testValues = [1, 2, 3, 4];
     63 for (var i = 0; i < testValues.length; ++i) {
     64  var testValue = testValues[i];
     65  gl.uniform1f(uniLoc, testValue);
     66  gl.vertexAttrib1f(attribLoc, testValue);
     67  wtu.clearAndDrawIndexedQuad(gl, gridRes);
     68  wtu.checkCanvas(gl, [0, 255, 0, 255], "should be green");
     69 }
     70 
     71 wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors");
     72 
     73 var successfullyParsed = true;
     74 </script>
     75 <script src="../../js/js-test-post.js"></script>
     76 
     77 </body>
     78 </html>