gl-bindAttribLocation-aliasing.html (1461B)
1 <!-- 2 Copyright (c) 2019 The Khronos Group Inc. 3 Use of this source code is governed by an MIT-style license that can be 4 found in the LICENSE.txt file. 5 --> 6 <!DOCTYPE html> 7 <html> 8 <head> 9 <meta charset="utf-8"> 10 <link rel="stylesheet" href="../../resources/js-test-style.css"/> 11 <script src="../../js/js-test-pre.js"></script> 12 <script src="../../js/webgl-test-utils.js"></script> 13 <script src="../../js/tests/gl-bindattriblocation-aliasing.js"></script> 14 <title>bindAttribLocation with aliasing</title> 15 </head> 16 <body> 17 <div id="description"></div> 18 <div id="console"></div> 19 <canvas id="canvas" width="8" height="8" style="width: 8px; height: 8px;"></canvas> 20 <script id="vertexShader" type="text/something-not-javascript"> 21 precision mediump float; 22 attribute $(type_1) a_1; 23 attribute $(type_2) a_2; 24 void main() { 25 gl_Position = $(gl_Position_1) + $(gl_Position_2); 26 } 27 </script> 28 <script> 29 "use strict"; 30 description("This test verifies combinations of valid, active attribute types cannot be bound to the same location with bindAttribLocation."); 31 var wtu = WebGLTestUtils; 32 var canvas = document.getElementById("canvas"); 33 var gl = wtu.create3DContext(canvas, {antialias: false}); 34 var glFragmentShader = wtu.loadShader(gl, wtu.simpleColorFragmentShader, gl.FRAGMENT_SHADER); 35 36 runBindAttribLocationAliasingTest(wtu, gl, glFragmentShader, wtu.getScript('vertexShader')); 37 38 var successfullyParsed = true; 39 </script> 40 <script src="../../js/js-test-post.js"></script> 41 </body> 42 </html>