test_2d.drawImage.zerocanvas.html (1873B)
1 <!DOCTYPE HTML> 2 <title>Canvas test: 2d.drawImage.zerocanvas</title> 3 <script src="/tests/SimpleTest/SimpleTest.js"></script> 4 <link rel="stylesheet" href="/tests/SimpleTest/test.css"> 5 <body> 6 <canvas id="c" width="100" height="50"><p class="fallback">FAIL (fallback content)</p></canvas> 7 <script> 8 function isPixel(ctx, x,y, r,g,b,a, pos, colour, d) { 9 var pixel = ctx.getImageData(x, y, 1, 1); 10 var pr = pixel.data[0], 11 pg = pixel.data[1], 12 pb = pixel.data[2], 13 pa = pixel.data[3]; 14 ok(r-d <= pr && pr <= r+d && 15 g-d <= pg && pg <= g+d && 16 b-d <= pb && pb <= b+d && 17 a-d <= pa && pa <= a+d, 18 "pixel "+pos+" is "+pr+","+pg+","+pb+","+pa+"; expected "+colour+" +/- "+d); 19 } 20 21 SimpleTest.waitForExplicitFinish(); 22 addLoadEvent(function () { 23 24 var canvas = document.getElementById('c'); 25 var ctx = canvas.getContext('2d'); 26 27 ctx.fillStyle = '#0f0'; 28 ctx.fillRect(0, 0, 100, 50); 29 30 var canvas2 = document.createElement('canvas'); 31 canvas2.width = 0; 32 canvas2.height = 10; 33 var _thrown = undefined; try { 34 ctx.drawImage(canvas2, 0, 0); 35 } catch (e) { _thrown = e }; ok(_thrown && _thrown.name == "InvalidStateError" && _thrown.code == DOMException.INVALID_STATE_ERR, "should throw InvalidStateError"); 36 37 canvas2.width = 10; 38 canvas2.height = 0; 39 var _thrown = undefined; try { 40 ctx.drawImage(canvas2, 0, 0); 41 } catch (e) { _thrown = e }; ok(_thrown && _thrown.name == "InvalidStateError" && _thrown.code == DOMException.INVALID_STATE_ERR, "should throw InvalidStateError"); 42 43 canvas2.width = 0; 44 canvas2.height = 0; 45 var _thrown = undefined; try { 46 ctx.drawImage(canvas2, 0, 0); 47 } catch (e) { _thrown = e }; ok(_thrown && _thrown.name == "InvalidStateError" && _thrown.code == DOMException.INVALID_STATE_ERR, "should throw InvalidStateError"); 48 49 isPixel(ctx, 50,25, 0,255,0,255, "50,25", "0,255,0,255", 2); 50 51 SimpleTest.finish(); 52 53 }); 54 </script>