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WebGLInternalFormatsTable.h (4646B)


      1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
      2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
      3 /* This Source Code Form is subject to the terms of the Mozilla Public
      4 * License, v. 2.0. If a copy of the MPL was not distributed with this
      5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
      6 
      7 // intentionally no include guard here.
      8 
      9 #ifndef HANDLE_WEBGL_INTERNAL_FORMAT
     10 #error This header is meant to be included by other files defining HANDLE_WEBGL_INTERNAL_FORMAT.
     11 #endif
     12 
     13 #define WEBGL_INTERNAL_FORMAT(effectiveinternalformat, unsizedinternalformat, \
     14                              type)                                           \
     15  HANDLE_WEBGL_INTERNAL_FORMAT(LOCAL_GL_##effectiveinternalformat,            \
     16                               LOCAL_GL_##unsizedinternalformat,              \
     17                               LOCAL_GL_##type)
     18 
     19 // OpenGL ES 3.0.3, Table 3.2
     20 //
     21 // Maps effective internal formats to (unsized internal format, type) pairs.
     22 //
     23 //                    Effective int. fmt.     Unsized int. fmt.   Type
     24 WEBGL_INTERNAL_FORMAT(ALPHA8, ALPHA, UNSIGNED_BYTE)
     25 WEBGL_INTERNAL_FORMAT(LUMINANCE8, LUMINANCE, UNSIGNED_BYTE)
     26 WEBGL_INTERNAL_FORMAT(LUMINANCE8_ALPHA8, LUMINANCE_ALPHA, UNSIGNED_BYTE)
     27 WEBGL_INTERNAL_FORMAT(RGB8, RGB, UNSIGNED_BYTE)
     28 WEBGL_INTERNAL_FORMAT(RGBA4, RGBA, UNSIGNED_SHORT_4_4_4_4)
     29 WEBGL_INTERNAL_FORMAT(RGB5_A1, RGBA, UNSIGNED_SHORT_5_5_5_1)
     30 WEBGL_INTERNAL_FORMAT(RGBA8, RGBA, UNSIGNED_BYTE)
     31 WEBGL_INTERNAL_FORMAT(RGB10_A2, RGBA, UNSIGNED_INT_2_10_10_10_REV)
     32 WEBGL_INTERNAL_FORMAT(DEPTH_COMPONENT16, DEPTH_COMPONENT, UNSIGNED_SHORT)
     33 WEBGL_INTERNAL_FORMAT(DEPTH_COMPONENT24, DEPTH_COMPONENT, UNSIGNED_INT)
     34 WEBGL_INTERNAL_FORMAT(R8, RED, UNSIGNED_BYTE)
     35 WEBGL_INTERNAL_FORMAT(RG8, RG, UNSIGNED_BYTE)
     36 WEBGL_INTERNAL_FORMAT(R16F, RED, HALF_FLOAT)
     37 WEBGL_INTERNAL_FORMAT(R32F, RED, FLOAT)
     38 WEBGL_INTERNAL_FORMAT(RG16F, RG, HALF_FLOAT)
     39 WEBGL_INTERNAL_FORMAT(RG32F, RG, FLOAT)
     40 WEBGL_INTERNAL_FORMAT(R8I, RED_INTEGER, BYTE)
     41 WEBGL_INTERNAL_FORMAT(R8UI, RED_INTEGER, UNSIGNED_BYTE)
     42 WEBGL_INTERNAL_FORMAT(R16I, RED_INTEGER, SHORT)
     43 WEBGL_INTERNAL_FORMAT(R16UI, RED_INTEGER, UNSIGNED_SHORT)
     44 WEBGL_INTERNAL_FORMAT(R32I, RED_INTEGER, INT)
     45 WEBGL_INTERNAL_FORMAT(R32UI, RED_INTEGER, UNSIGNED_INT)
     46 WEBGL_INTERNAL_FORMAT(RG8I, RG_INTEGER, BYTE)
     47 WEBGL_INTERNAL_FORMAT(RG8UI, RG_INTEGER, UNSIGNED_BYTE)
     48 WEBGL_INTERNAL_FORMAT(RG16I, RG_INTEGER, SHORT)
     49 WEBGL_INTERNAL_FORMAT(RG16UI, RG_INTEGER, UNSIGNED_SHORT)
     50 WEBGL_INTERNAL_FORMAT(RG32I, RG_INTEGER, INT)
     51 WEBGL_INTERNAL_FORMAT(RG32UI, RG_INTEGER, UNSIGNED_INT)
     52 WEBGL_INTERNAL_FORMAT(RGBA32F, RGBA, FLOAT)
     53 WEBGL_INTERNAL_FORMAT(RGB32F, RGB, FLOAT)
     54 WEBGL_INTERNAL_FORMAT(ALPHA32F_EXT, ALPHA, FLOAT)
     55 WEBGL_INTERNAL_FORMAT(LUMINANCE32F_EXT, LUMINANCE, FLOAT)
     56 WEBGL_INTERNAL_FORMAT(LUMINANCE_ALPHA32F_EXT, LUMINANCE_ALPHA, FLOAT)
     57 WEBGL_INTERNAL_FORMAT(RGBA16F, RGBA, HALF_FLOAT)
     58 WEBGL_INTERNAL_FORMAT(RGB16F, RGB, HALF_FLOAT)
     59 WEBGL_INTERNAL_FORMAT(ALPHA16F_EXT, ALPHA, HALF_FLOAT)
     60 WEBGL_INTERNAL_FORMAT(LUMINANCE16F_EXT, LUMINANCE, HALF_FLOAT)
     61 WEBGL_INTERNAL_FORMAT(LUMINANCE_ALPHA16F_EXT, LUMINANCE_ALPHA, HALF_FLOAT)
     62 WEBGL_INTERNAL_FORMAT(DEPTH24_STENCIL8, DEPTH_STENCIL, UNSIGNED_INT_24_8)
     63 WEBGL_INTERNAL_FORMAT(R11F_G11F_B10F, RGB, UNSIGNED_INT_10F_11F_11F_REV)
     64 WEBGL_INTERNAL_FORMAT(RGB9_E5, RGB, UNSIGNED_INT_5_9_9_9_REV)
     65 WEBGL_INTERNAL_FORMAT(SRGB8, SRGB, UNSIGNED_BYTE)
     66 WEBGL_INTERNAL_FORMAT(SRGB8_ALPHA8, SRGB_ALPHA, UNSIGNED_BYTE)
     67 WEBGL_INTERNAL_FORMAT(DEPTH_COMPONENT32F, DEPTH_COMPONENT, FLOAT)
     68 WEBGL_INTERNAL_FORMAT(DEPTH32F_STENCIL8, DEPTH_STENCIL,
     69                      FLOAT_32_UNSIGNED_INT_24_8_REV)
     70 WEBGL_INTERNAL_FORMAT(RGB565, RGB, UNSIGNED_SHORT_5_6_5)
     71 WEBGL_INTERNAL_FORMAT(RGBA32UI, RGBA_INTEGER, UNSIGNED_INT)
     72 WEBGL_INTERNAL_FORMAT(RGB32UI, RGB_INTEGER, UNSIGNED_INT)
     73 WEBGL_INTERNAL_FORMAT(RGBA16UI, RGBA_INTEGER, UNSIGNED_SHORT)
     74 WEBGL_INTERNAL_FORMAT(RGB16UI, RGB_INTEGER, UNSIGNED_SHORT)
     75 WEBGL_INTERNAL_FORMAT(RGBA8UI, RGBA_INTEGER, UNSIGNED_BYTE)
     76 WEBGL_INTERNAL_FORMAT(RGB8UI, RGB_INTEGER, UNSIGNED_BYTE)
     77 WEBGL_INTERNAL_FORMAT(RGBA32I, RGBA_INTEGER, INT)
     78 WEBGL_INTERNAL_FORMAT(RGB32I, RGB_INTEGER, INT)
     79 WEBGL_INTERNAL_FORMAT(RGBA16I, RGBA_INTEGER, SHORT)
     80 WEBGL_INTERNAL_FORMAT(RGB16I, RGB_INTEGER, SHORT)
     81 WEBGL_INTERNAL_FORMAT(RGBA8I, RGBA_INTEGER, BYTE)
     82 WEBGL_INTERNAL_FORMAT(RGB8I, RGB_INTEGER, BYTE)
     83 WEBGL_INTERNAL_FORMAT(R8_SNORM, RED, BYTE)
     84 WEBGL_INTERNAL_FORMAT(RG8_SNORM, RG, BYTE)
     85 WEBGL_INTERNAL_FORMAT(RGB8_SNORM, RGB, BYTE)
     86 WEBGL_INTERNAL_FORMAT(RGBA8_SNORM, RGBA, BYTE)
     87 WEBGL_INTERNAL_FORMAT(RGB10_A2UI, RGBA_INTEGER, UNSIGNED_INT_2_10_10_10_REV)
     88 
     89 #undef WEBGL_INTERNAL_FORMAT
     90 #undef HANDLE_WEBGL_INTERNAL_FORMAT