WebGLInternalFormatsTable.h (4646B)
1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ 2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */ 3 /* This Source Code Form is subject to the terms of the Mozilla Public 4 * License, v. 2.0. If a copy of the MPL was not distributed with this 5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ 6 7 // intentionally no include guard here. 8 9 #ifndef HANDLE_WEBGL_INTERNAL_FORMAT 10 #error This header is meant to be included by other files defining HANDLE_WEBGL_INTERNAL_FORMAT. 11 #endif 12 13 #define WEBGL_INTERNAL_FORMAT(effectiveinternalformat, unsizedinternalformat, \ 14 type) \ 15 HANDLE_WEBGL_INTERNAL_FORMAT(LOCAL_GL_##effectiveinternalformat, \ 16 LOCAL_GL_##unsizedinternalformat, \ 17 LOCAL_GL_##type) 18 19 // OpenGL ES 3.0.3, Table 3.2 20 // 21 // Maps effective internal formats to (unsized internal format, type) pairs. 22 // 23 // Effective int. fmt. Unsized int. fmt. Type 24 WEBGL_INTERNAL_FORMAT(ALPHA8, ALPHA, UNSIGNED_BYTE) 25 WEBGL_INTERNAL_FORMAT(LUMINANCE8, LUMINANCE, UNSIGNED_BYTE) 26 WEBGL_INTERNAL_FORMAT(LUMINANCE8_ALPHA8, LUMINANCE_ALPHA, UNSIGNED_BYTE) 27 WEBGL_INTERNAL_FORMAT(RGB8, RGB, UNSIGNED_BYTE) 28 WEBGL_INTERNAL_FORMAT(RGBA4, RGBA, UNSIGNED_SHORT_4_4_4_4) 29 WEBGL_INTERNAL_FORMAT(RGB5_A1, RGBA, UNSIGNED_SHORT_5_5_5_1) 30 WEBGL_INTERNAL_FORMAT(RGBA8, RGBA, UNSIGNED_BYTE) 31 WEBGL_INTERNAL_FORMAT(RGB10_A2, RGBA, UNSIGNED_INT_2_10_10_10_REV) 32 WEBGL_INTERNAL_FORMAT(DEPTH_COMPONENT16, DEPTH_COMPONENT, UNSIGNED_SHORT) 33 WEBGL_INTERNAL_FORMAT(DEPTH_COMPONENT24, DEPTH_COMPONENT, UNSIGNED_INT) 34 WEBGL_INTERNAL_FORMAT(R8, RED, UNSIGNED_BYTE) 35 WEBGL_INTERNAL_FORMAT(RG8, RG, UNSIGNED_BYTE) 36 WEBGL_INTERNAL_FORMAT(R16F, RED, HALF_FLOAT) 37 WEBGL_INTERNAL_FORMAT(R32F, RED, FLOAT) 38 WEBGL_INTERNAL_FORMAT(RG16F, RG, HALF_FLOAT) 39 WEBGL_INTERNAL_FORMAT(RG32F, RG, FLOAT) 40 WEBGL_INTERNAL_FORMAT(R8I, RED_INTEGER, BYTE) 41 WEBGL_INTERNAL_FORMAT(R8UI, RED_INTEGER, UNSIGNED_BYTE) 42 WEBGL_INTERNAL_FORMAT(R16I, RED_INTEGER, SHORT) 43 WEBGL_INTERNAL_FORMAT(R16UI, RED_INTEGER, UNSIGNED_SHORT) 44 WEBGL_INTERNAL_FORMAT(R32I, RED_INTEGER, INT) 45 WEBGL_INTERNAL_FORMAT(R32UI, RED_INTEGER, UNSIGNED_INT) 46 WEBGL_INTERNAL_FORMAT(RG8I, RG_INTEGER, BYTE) 47 WEBGL_INTERNAL_FORMAT(RG8UI, RG_INTEGER, UNSIGNED_BYTE) 48 WEBGL_INTERNAL_FORMAT(RG16I, RG_INTEGER, SHORT) 49 WEBGL_INTERNAL_FORMAT(RG16UI, RG_INTEGER, UNSIGNED_SHORT) 50 WEBGL_INTERNAL_FORMAT(RG32I, RG_INTEGER, INT) 51 WEBGL_INTERNAL_FORMAT(RG32UI, RG_INTEGER, UNSIGNED_INT) 52 WEBGL_INTERNAL_FORMAT(RGBA32F, RGBA, FLOAT) 53 WEBGL_INTERNAL_FORMAT(RGB32F, RGB, FLOAT) 54 WEBGL_INTERNAL_FORMAT(ALPHA32F_EXT, ALPHA, FLOAT) 55 WEBGL_INTERNAL_FORMAT(LUMINANCE32F_EXT, LUMINANCE, FLOAT) 56 WEBGL_INTERNAL_FORMAT(LUMINANCE_ALPHA32F_EXT, LUMINANCE_ALPHA, FLOAT) 57 WEBGL_INTERNAL_FORMAT(RGBA16F, RGBA, HALF_FLOAT) 58 WEBGL_INTERNAL_FORMAT(RGB16F, RGB, HALF_FLOAT) 59 WEBGL_INTERNAL_FORMAT(ALPHA16F_EXT, ALPHA, HALF_FLOAT) 60 WEBGL_INTERNAL_FORMAT(LUMINANCE16F_EXT, LUMINANCE, HALF_FLOAT) 61 WEBGL_INTERNAL_FORMAT(LUMINANCE_ALPHA16F_EXT, LUMINANCE_ALPHA, HALF_FLOAT) 62 WEBGL_INTERNAL_FORMAT(DEPTH24_STENCIL8, DEPTH_STENCIL, UNSIGNED_INT_24_8) 63 WEBGL_INTERNAL_FORMAT(R11F_G11F_B10F, RGB, UNSIGNED_INT_10F_11F_11F_REV) 64 WEBGL_INTERNAL_FORMAT(RGB9_E5, RGB, UNSIGNED_INT_5_9_9_9_REV) 65 WEBGL_INTERNAL_FORMAT(SRGB8, SRGB, UNSIGNED_BYTE) 66 WEBGL_INTERNAL_FORMAT(SRGB8_ALPHA8, SRGB_ALPHA, UNSIGNED_BYTE) 67 WEBGL_INTERNAL_FORMAT(DEPTH_COMPONENT32F, DEPTH_COMPONENT, FLOAT) 68 WEBGL_INTERNAL_FORMAT(DEPTH32F_STENCIL8, DEPTH_STENCIL, 69 FLOAT_32_UNSIGNED_INT_24_8_REV) 70 WEBGL_INTERNAL_FORMAT(RGB565, RGB, UNSIGNED_SHORT_5_6_5) 71 WEBGL_INTERNAL_FORMAT(RGBA32UI, RGBA_INTEGER, UNSIGNED_INT) 72 WEBGL_INTERNAL_FORMAT(RGB32UI, RGB_INTEGER, UNSIGNED_INT) 73 WEBGL_INTERNAL_FORMAT(RGBA16UI, RGBA_INTEGER, UNSIGNED_SHORT) 74 WEBGL_INTERNAL_FORMAT(RGB16UI, RGB_INTEGER, UNSIGNED_SHORT) 75 WEBGL_INTERNAL_FORMAT(RGBA8UI, RGBA_INTEGER, UNSIGNED_BYTE) 76 WEBGL_INTERNAL_FORMAT(RGB8UI, RGB_INTEGER, UNSIGNED_BYTE) 77 WEBGL_INTERNAL_FORMAT(RGBA32I, RGBA_INTEGER, INT) 78 WEBGL_INTERNAL_FORMAT(RGB32I, RGB_INTEGER, INT) 79 WEBGL_INTERNAL_FORMAT(RGBA16I, RGBA_INTEGER, SHORT) 80 WEBGL_INTERNAL_FORMAT(RGB16I, RGB_INTEGER, SHORT) 81 WEBGL_INTERNAL_FORMAT(RGBA8I, RGBA_INTEGER, BYTE) 82 WEBGL_INTERNAL_FORMAT(RGB8I, RGB_INTEGER, BYTE) 83 WEBGL_INTERNAL_FORMAT(R8_SNORM, RED, BYTE) 84 WEBGL_INTERNAL_FORMAT(RG8_SNORM, RG, BYTE) 85 WEBGL_INTERNAL_FORMAT(RGB8_SNORM, RGB, BYTE) 86 WEBGL_INTERNAL_FORMAT(RGBA8_SNORM, RGBA, BYTE) 87 WEBGL_INTERNAL_FORMAT(RGB10_A2UI, RGBA_INTEGER, UNSIGNED_INT_2_10_10_10_REV) 88 89 #undef WEBGL_INTERNAL_FORMAT 90 #undef HANDLE_WEBGL_INTERNAL_FORMAT