tor-browser

The Tor Browser
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file_deferred_start.html (6160B)


      1 <!doctype html>
      2 <meta charset=utf-8>
      3 <script src="../testcommon.js"></script>
      4 <script src="/tests/SimpleTest/paint_listener.js"></script>
      5 <style>
      6 @keyframes empty { }
      7 .target {
      8  /* Element needs geometry to be eligible for layerization */
      9  width: 100px;
     10  height: 100px;
     11  background-color: white;
     12 }
     13 </style>
     14 <body>
     15 <script>
     16 'use strict';
     17 
     18 function waitForDocLoad() {
     19  return new Promise((resolve, reject) => {
     20    if (document.readyState === 'complete') {
     21      resolve();
     22    } else {
     23      window.addEventListener('load', resolve);
     24    }
     25  });
     26 }
     27 
     28 function waitForPaints() {
     29  return new Promise((resolve, reject) => {
     30    waitForAllPaintsFlushed(resolve);
     31  });
     32 }
     33 
     34 promise_test(async t => {
     35  // Test that empty animations actually start.
     36  //
     37  // Normally we tie the start of animations to when their first frame of
     38  // the animation is rendered. However, for animations that don't actually
     39  // trigger a paint (e.g. because they are empty, or are animating something
     40  // that doesn't render or is offscreen) we want to make sure they still
     41  // start.
     42  //
     43  // Before we start, wait for the document to finish loading, then create
     44  // div element, and wait for painting. This is because during loading we will
     45  // have other paint events taking place which might, by luck, happen to
     46  // trigger animations that otherwise would not have been triggered, leading to
     47  // false positives.
     48  //
     49  // As a result, it's better to wait until we have a more stable state before
     50  // continuing.
     51  await waitForDocLoad();
     52 
     53  const div = addDiv(t);
     54 
     55  await waitForPaints();
     56 
     57  div.style.animation = 'empty 1000s';
     58  const animation = div.getAnimations()[0];
     59 
     60  let promiseCallbackDone = false;
     61  animation.ready.then(() => {
     62    promiseCallbackDone = true;
     63  }).catch(() => {
     64    assert_unreached('ready promise was rejected');
     65  });
     66 
     67  // We need to wait for up to three frames. This is because in some
     68  // cases it can take up to two frames for the initial layout
     69  // to take place. Even after that happens we don't actually resolve the
     70  // ready promise until the following tick.
     71  await waitForAnimationFrames(3);
     72 
     73  assert_true(promiseCallbackDone,
     74              'ready promise for an empty animation was resolved'
     75              + ' within three animation frames');
     76 }, 'Animation.ready is resolved for an empty animation');
     77 
     78 // Test that compositor animations with delays get synced correctly
     79 //
     80 // NOTE: It is important that we DON'T use
     81 // SpecialPowers.DOMWindowUtils.advanceTimeAndRefresh here since that takes
     82 // us through a different code path.
     83 promise_test(async t => {
     84  assert_false(SpecialPowers.DOMWindowUtils.isTestControllingRefreshes,
     85               'Test should run without the refresh driver being under'
     86               + ' test control');
     87 
     88  // This test only applies to compositor animations
     89  if (!isOMTAEnabled()) {
     90    return;
     91  }
     92 
     93  const div = addDiv(t, { class: 'target' });
     94 
     95  // As with the above test, any stray paints can cause this test to produce
     96  // a false negative (that is, pass when it should fail). To avoid this we
     97  // wait for paints and only then do we commence the test.
     98  await waitForPaints();
     99 
    100  const animation =
    101    div.animate({ transform: [ 'translate(0px)', 'translate(100px)' ] },
    102                { duration: 400 * MS_PER_SEC,
    103                  delay: -200 * MS_PER_SEC });
    104 
    105  await waitForAnimationReadyToRestyle(animation);
    106 
    107  await waitForPaints();
    108 
    109  const transformStr =
    110    SpecialPowers.DOMWindowUtils.getOMTAStyle(div, 'transform');
    111  const translateX = getTranslateXFromTransform(transformStr);
    112 
    113  // If the delay has been applied we should be about half-way through
    114  // the animation. However, if we applied it twice we will be at the
    115  // end of the animation already so check that we are roughly half way
    116  // through.
    117  assert_between_inclusive(translateX, 40, 75,
    118      'Animation is about half-way through on the compositor');
    119 }, 'Starting an animation with a delay starts from the correct point');
    120 
    121 // Test that compositor animations with a playback rate start at the
    122 // appropriate point.
    123 //
    124 // NOTE: As with the previous test, it is important that we DON'T use
    125 // SpecialPowers.DOMWindowUtils.advanceTimeAndRefresh here since that takes
    126 // us through a different code path.
    127 promise_test(async t => {
    128  assert_false(SpecialPowers.DOMWindowUtils.isTestControllingRefreshes,
    129               'Test should run without the refresh driver being under'
    130               + ' test control');
    131 
    132  // This test only applies to compositor animations
    133  if (!isOMTAEnabled()) {
    134    return;
    135  }
    136 
    137  const div = addDiv(t, { class: 'target' });
    138 
    139  // Wait for the document to load and painting (see notes in previous test).
    140  await waitForPaints();
    141 
    142  const animation =
    143    div.animate({ transform: [ 'translate(0px)', 'translate(100px)' ] },
    144                200 * MS_PER_SEC);
    145  animation.currentTime = 100 * MS_PER_SEC;
    146  animation.playbackRate = 0.1;
    147 
    148  await waitForPaints();
    149 
    150  const transformStr =
    151    SpecialPowers.DOMWindowUtils.getOMTAStyle(div, 'transform');
    152  const translateX = getTranslateXFromTransform(transformStr);
    153 
    154  // We pass the playback rate to the compositor independently and we have
    155  // tests to ensure that it is correctly applied there. However, if, when
    156  // we resolve the start time of the pending animation, we fail to
    157  // incorporate the playback rate, we will end up starting from the wrong
    158  // point and the current time calculated on the compositor will be wrong.
    159  assert_between_inclusive(translateX, 25, 75,
    160      'Animation is about half-way through on the compositor');
    161 }, 'Starting an animation with a playbackRate starts from the correct point');
    162 
    163 function getTranslateXFromTransform(transformStr) {
    164  const matrixComponents =
    165    transformStr.startsWith('matrix(')
    166    ? transformStr.substring('matrix('.length, transformStr.length-1)
    167                  .split(',')
    168                  .map(component => Number(component))
    169    : [];
    170  assert_equals(matrixComponents.length, 6,
    171                'Got a valid transform matrix on the compositor'
    172                + ' (got: "' + transformStr + '")');
    173 
    174  return matrixComponents[4];
    175 }
    176 
    177 done();
    178 </script>
    179 </body>