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AnimationTimeline.h (5482B)


      1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
      2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
      3 /* This Source Code Form is subject to the terms of the Mozilla Public
      4 * License, v. 2.0. If a copy of the MPL was not distributed with this file,
      5 * You can obtain one at http://mozilla.org/MPL/2.0/. */
      6 
      7 #ifndef mozilla_dom_AnimationTimeline_h
      8 #define mozilla_dom_AnimationTimeline_h
      9 
     10 #include "mozilla/AnimationUtils.h"
     11 #include "nsCycleCollectionParticipant.h"
     12 #include "nsHashKeys.h"
     13 #include "nsIGlobalObject.h"
     14 #include "nsISupports.h"
     15 #include "nsTHashSet.h"
     16 #include "nsWrapperCache.h"
     17 
     18 namespace mozilla::dom {
     19 
     20 class Animation;
     21 class Document;
     22 class ScrollTimeline;
     23 
     24 class AnimationTimeline : public nsISupports, public nsWrapperCache {
     25 public:
     26  AnimationTimeline(nsIGlobalObject* aWindow, RTPCallerType);
     27 
     28  struct TickState {
     29    TickState() = default;
     30    // Nothing here, but this might be useful in the future.
     31  };
     32 
     33 protected:
     34  virtual ~AnimationTimeline();
     35 
     36  // Tick animations and may remove them from the list if we don't need to tick
     37  // it. Return true if any animations need to be ticked.
     38  bool Tick(TickState&);
     39 
     40 public:
     41  NS_DECL_CYCLE_COLLECTING_ISUPPORTS
     42  NS_DECL_CYCLE_COLLECTION_WRAPPERCACHE_CLASS(AnimationTimeline)
     43 
     44  nsIGlobalObject* GetParentObject() const { return mWindow; }
     45 
     46  // AnimationTimeline methods
     47  virtual Nullable<TimeDuration> GetCurrentTimeAsDuration() const = 0;
     48 
     49  // Wrapper functions for AnimationTimeline DOM methods when called from
     50  // script.
     51  Nullable<double> GetCurrentTimeAsDouble() const {
     52    return AnimationUtils::TimeDurationToDouble(GetCurrentTimeAsDuration(),
     53                                                mRTPCallerType);
     54  }
     55 
     56  TimeStamp GetCurrentTimeAsTimeStamp() const {
     57    Nullable<TimeDuration> currentTime = GetCurrentTimeAsDuration();
     58    return !currentTime.IsNull() ? ToTimeStamp(currentTime.Value())
     59                                 : TimeStamp();
     60  }
     61 
     62  /**
     63   * Returns true if the times returned by GetCurrentTimeAsDuration() are
     64   * convertible to and from wallclock-based TimeStamp (e.g. from
     65   * TimeStamp::Now()) values using ToTimelineTime() and ToTimeStamp().
     66   *
     67   * Typically this is true, but it will be false in the case when this
     68   * timeline has no refresh driver or is tied to a refresh driver under test
     69   * control.
     70   */
     71  virtual bool TracksWallclockTime() const = 0;
     72 
     73  /**
     74   * Converts a TimeStamp to the equivalent value in timeline time.
     75   * Note that when TracksWallclockTime() is false, there is no correspondence
     76   * between timeline time and wallclock time. In such a case, passing a
     77   * timestamp from TimeStamp::Now() to this method will not return a
     78   * meaningful result.
     79   */
     80  virtual Nullable<TimeDuration> ToTimelineTime(
     81      const TimeStamp& aTimeStamp) const = 0;
     82 
     83  virtual TimeStamp ToTimeStamp(const TimeDuration& aTimelineTime) const = 0;
     84 
     85  /**
     86   * Inform this timeline that |aAnimation| which is or was observing the
     87   * timeline, has been updated. This serves as both the means to associate
     88   * AND disassociate animations with a timeline. The timeline itself will
     89   * determine if it needs to begin, continue or stop tracking this animation.
     90   */
     91  virtual void NotifyAnimationUpdated(Animation& aAnimation);
     92 
     93  /**
     94   * Returns true if any CSS animations, CSS transitions or Web animations are
     95   * currently associated with this timeline.  As soon as an animation is
     96   * applied to an element it is associated with the timeline even if it has a
     97   * delayed start, so this includes animations that may not be active for some
     98   * time.
     99   */
    100  bool HasAnimations() const { return !mAnimations.IsEmpty(); }
    101 
    102  void RemoveAnimation(Animation* aAnimation);
    103  virtual void NotifyAnimationContentVisibilityChanged(Animation* aAnimation,
    104                                                       bool aIsVisible);
    105  void UpdateHiddenByContentVisibility();
    106 
    107  virtual Document* GetDocument() const = 0;
    108 
    109  virtual bool IsMonotonicallyIncreasing() const = 0;
    110 
    111  RTPCallerType GetRTPCallerType() const { return mRTPCallerType; }
    112 
    113  virtual bool IsScrollTimeline() const { return false; }
    114  virtual const ScrollTimeline* AsScrollTimeline() const { return nullptr; }
    115  virtual bool IsViewTimeline() const { return false; }
    116 
    117  // For a monotonic timeline, there is no upper bound on current time, and
    118  // timeline duration is unresolved. For a non-monotonic (e.g. scroll)
    119  // timeline, the duration has a fixed upper bound.
    120  //
    121  // https://drafts.csswg.org/web-animations-2/#timeline-duration
    122  virtual Nullable<TimeDuration> TimelineDuration() const { return nullptr; }
    123 
    124 protected:
    125  nsCOMPtr<nsIGlobalObject> mWindow;
    126 
    127  // Animations observing this timeline
    128  //
    129  // We store them in (a) a hashset for quick lookup, and (b) a LinkedList to
    130  // maintain a fixed sampling order. Animations that are hidden by
    131  // `content-visibility` are not sampled and will only be in the hashset.
    132  // The LinkedList should always be a subset of the hashset.
    133  //
    134  // The hashset keeps a strong reference to each animation since
    135  // dealing with addref/release with LinkedList is difficult.
    136  using AnimationSet = nsTHashSet<nsRefPtrHashKey<dom::Animation>>;
    137  AnimationSet mAnimations;
    138  LinkedList<dom::Animation> mAnimationOrder;
    139 
    140  // Whether the Timeline is System, ResistFingerprinting, or neither
    141  enum RTPCallerType mRTPCallerType;
    142 };
    143 
    144 }  // namespace mozilla::dom
    145 
    146 #endif  // mozilla_dom_AnimationTimeline_h