tor-browser

The Tor Browser
git clone https://git.dasho.dev/tor-browser.git
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browser_animation_playerState.js (5835B)


      1 /* Any copyright is dedicated to the Public Domain.
      2   http://creativecommons.org/publicdomain/zero/1.0/ */
      3 
      4 "use strict";
      5 
      6 // Check the animation player's initial state
      7 
      8 add_task(async function () {
      9  const { target, walker, animations } = await initAnimationsFrontForUrl(
     10    MAIN_DOMAIN + "animation.html"
     11  );
     12 
     13  await playerHasAnInitialState(walker, animations);
     14  await playerStateIsCorrect(walker, animations);
     15 
     16  await target.destroy();
     17  gBrowser.removeCurrentTab();
     18 });
     19 
     20 async function playerHasAnInitialState(walker, animations) {
     21  const node = await walker.querySelector(walker.rootNode, ".simple-animation");
     22  const [player] = await animations.getAnimationPlayersForNode(node);
     23 
     24  ok(player.initialState, "The player front has an initial state");
     25  ok("startTime" in player.initialState, "Player's state has startTime");
     26  ok("currentTime" in player.initialState, "Player's state has currentTime");
     27  ok("playState" in player.initialState, "Player's state has playState");
     28  ok("playbackRate" in player.initialState, "Player's state has playbackRate");
     29  ok("name" in player.initialState, "Player's state has name");
     30  ok("duration" in player.initialState, "Player's state has duration");
     31  ok("delay" in player.initialState, "Player's state has delay");
     32  ok(
     33    "iterationCount" in player.initialState,
     34    "Player's state has iterationCount"
     35  );
     36  ok("fill" in player.initialState, "Player's state has fill");
     37  ok("easing" in player.initialState, "Player's state has easing");
     38  ok("direction" in player.initialState, "Player's state has direction");
     39  ok(
     40    "isRunningOnCompositor" in player.initialState,
     41    "Player's state has isRunningOnCompositor"
     42  );
     43  ok("type" in player.initialState, "Player's state has type");
     44  ok(
     45    "documentCurrentTime" in player.initialState,
     46    "Player's state has documentCurrentTime"
     47  );
     48  ok("properties" in player.initialState, "Player's state has properties");
     49 }
     50 
     51 async function playerStateIsCorrect(walker, animations) {
     52  info("Checking the state of the simple animation");
     53 
     54  let player = await getAnimationPlayerForNode(
     55    walker,
     56    animations,
     57    ".simple-animation",
     58    0
     59  );
     60  let state = await player.getCurrentState();
     61  is(state.name, "move", "Name is correct");
     62  is(state.duration, 200000, "Duration is correct");
     63  // null = infinite count
     64  is(state.iterationCount, null, "Iteration count is correct");
     65  is(state.fill, "none", "Fill is correct");
     66  is(state.easing, "linear", "Easing is correct");
     67  is(state.direction, "normal", "Direction is correct");
     68  is(state.playState, "running", "PlayState is correct");
     69  is(state.playbackRate, 1, "PlaybackRate is correct");
     70  is(state.type, "cssanimation", "Type is correct");
     71 
     72  info("Checking the state of the transition");
     73 
     74  player = await getAnimationPlayerForNode(
     75    walker,
     76    animations,
     77    ".transition",
     78    0
     79  );
     80  state = await player.getCurrentState();
     81  is(state.name, "width", "Transition name matches transition property");
     82  is(state.duration, 500000, "Transition duration is correct");
     83  // transitions run only once
     84  is(state.iterationCount, 1, "Transition iteration count is correct");
     85  is(state.fill, "backwards", "Transition fill is correct");
     86  is(state.easing, "ease-out", "Transition easing is correct");
     87  is(state.direction, "normal", "Transition direction is correct");
     88  is(state.playState, "running", "Transition playState is correct");
     89  is(state.playbackRate, 1, "Transition playbackRate is correct");
     90  is(state.type, "csstransition", "Transition type is correct");
     91  // check easing in properties
     92  let properties = state.properties;
     93  is(properties.length, 1, "Length of animated properties is correct");
     94  let keyframes = properties[0].values;
     95  is(keyframes.length, 2, "Transition length of keyframe is correct");
     96  is(keyframes[0].easing, "linear", "Transition keyframes's easing is correct");
     97 
     98  info("Checking the state of one of multiple animations on a node");
     99 
    100  // Checking the 2nd player
    101  player = await getAnimationPlayerForNode(
    102    walker,
    103    animations,
    104    ".multiple-animations",
    105    1
    106  );
    107  state = await player.getCurrentState();
    108  is(state.name, "glow", "The 2nd animation's name is correct");
    109  is(state.duration, 100000, "The 2nd animation's duration is correct");
    110  is(state.iterationCount, 5, "The 2nd animation's iteration count is correct");
    111  is(state.fill, "both", "The 2nd animation's fill is correct");
    112  is(state.easing, "linear", "The 2nd animation's easing is correct");
    113  is(state.direction, "reverse", "The 2nd animation's direction is correct");
    114  is(state.playState, "running", "The 2nd animation's playState is correct");
    115  is(state.playbackRate, 1, "The 2nd animation's playbackRate is correct");
    116  // chech easing in keyframe
    117  properties = state.properties;
    118  keyframes = properties[0].values;
    119  is(keyframes.length, 2, "The 2nd animation's length of keyframe is correct");
    120  is(
    121    keyframes[0].easing,
    122    "ease-out",
    123    "The 2nd animation's easing of keyframes is correct"
    124  );
    125 
    126  info("Checking the state of an animation with delay");
    127 
    128  player = await getAnimationPlayerForNode(
    129    walker,
    130    animations,
    131    ".delayed-animation",
    132    0
    133  );
    134  state = await player.getCurrentState();
    135  is(state.delay, 5000, "The animation delay is correct");
    136 
    137  info("Checking the state of an transition with delay");
    138 
    139  player = await getAnimationPlayerForNode(
    140    walker,
    141    animations,
    142    ".delayed-transition",
    143    0
    144  );
    145  state = await player.getCurrentState();
    146  is(state.delay, 3000, "The transition delay is correct");
    147 }
    148 
    149 async function getAnimationPlayerForNode(
    150  walker,
    151  animations,
    152  nodeSelector,
    153  index
    154 ) {
    155  const node = await walker.querySelector(walker.rootNode, nodeSelector);
    156  const players = await animations.getAnimationPlayersForNode(node);
    157  const player = players[index];
    158  return player;
    159 }