tor-browser

The Tor Browser
git clone https://git.dasho.dev/tor-browser.git
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browser_animation_getStateAfterFinished.js (2181B)


      1 /* Any copyright is dedicated to the Public Domain.
      2   http://creativecommons.org/publicdomain/zero/1.0/ */
      3 /* eslint-disable mozilla/no-arbitrary-setTimeout */
      4 
      5 "use strict";
      6 
      7 // Check that the right duration/iterationCount/delay are retrieved even when
      8 // the node has multiple animations and one of them already ended before getting
      9 // the player objects.
     10 // See devtools/server/actors/animation.js |getPlayerIndex| for more
     11 // information.
     12 
     13 add_task(async function () {
     14  const { target, walker, animations } = await initAnimationsFrontForUrl(
     15    MAIN_DOMAIN + "animation.html"
     16  );
     17 
     18  info("Retrieve a non animated node");
     19  const node = await walker.querySelector(walker.rootNode, ".not-animated");
     20 
     21  info("Apply the multiple-animations-2 class to start the animations");
     22  await node.modifyAttributes([
     23    { attributeName: "class", newValue: "multiple-animations-2" },
     24  ]);
     25 
     26  info(
     27    "Get the list of players, by the time this executes, the first, " +
     28      "short, animation should have ended."
     29  );
     30  let players = await animations.getAnimationPlayersForNode(node);
     31  if (players.length === 3) {
     32    info("The short animation hasn't ended yet, wait for a bit.");
     33    // The animation lasts for 500ms, so 1000ms should do it.
     34    await new Promise(resolve => setTimeout(resolve, 1000));
     35 
     36    info("And get the list again");
     37    players = await animations.getAnimationPlayersForNode(node);
     38  }
     39 
     40  is(players.length, 2, "2 animations remain on the node");
     41 
     42  is(
     43    players[0].state.duration,
     44    100000,
     45    "The duration of the first animation is correct"
     46  );
     47  is(
     48    players[0].state.delay,
     49    2000,
     50    "The delay of the first animation is correct"
     51  );
     52  is(
     53    players[0].state.iterationCount,
     54    null,
     55    "The iterationCount of the first animation is correct"
     56  );
     57 
     58  is(
     59    players[1].state.duration,
     60    300000,
     61    "The duration of the second animation is correct"
     62  );
     63  is(
     64    players[1].state.delay,
     65    1000,
     66    "The delay of the second animation is correct"
     67  );
     68  is(
     69    players[1].state.iterationCount,
     70    100,
     71    "The iterationCount of the second animation is correct"
     72  );
     73 
     74  await target.destroy();
     75  gBrowser.removeCurrentTab();
     76 });